Whatever the feedback is and what they chose to do, I dont think its going to help.
Well its been more then a year that I have seen people whine and criticize these point. And yet we are still waiting. They confirmed daggers like 6 month ago. Have you seen anything coming up about these yet?
I got impress with the sandworm that welcome you in Brimstones and yet nothing related to this monster has come up. It is lame.
They where suppose to release the war restrictions last patch and yet it is being delayed. Yea you guys going to have it but it is still delayed.
Patience has limit, there many other bug and problem that need to be fix. Delay is still a thing, desync too. Optimization of the game is still a problem. So yea.
Below is a suggestion I made for a territory control system overhaul. Without a revamp at this scale, the game’s core building blocks will continue to feel super mediocre:
Territory control system revamp suggestion:
- Assuming fresh start server, all unclaimed territories
- Assuming the total number of territories is 9, the max number of territories that can be claimed/controlled by a single faction is set to 4
- No open world PvP is possible in unclaimed territories without first manually enabling PvP
- Once a faction claims a territory (let’s say faction “A”), it becomes “friendly territory” and spawns friendly NPC guards all over the zone, emphasizing controlling faction identity and guarding against invading enemy faction players
- Faction “A” players continue to have PvP disabled by default on territories controlled by them (friendly territories)
- Factions “B” and “C” are not forced to PvP flag upon zoning into enemy territory but risk getting attacked by faction “A”’s NPC guards that are stationed all over the zone which would auto PvP flag them, exposing them to PvP combat by other flagged players.
- NPC guards cannot attack players below level 60, NPC guards not placed near major questing areas, but mostly near/around the zone borders, near forts, faction HQ, base…etc.
- Use the arena announcer for open world PvP battles whenever an NPC guard spots an enemy player
- If an enemy player manages to kill NPC guards/other players and decides to take a break from PvP, they can stealth (prone) for 5 minutes to disable PvP inside enemy territory until they get spotted again by another guard.
What this system tries to do is:
- Incentivize wanting to control and maintain control on at least 3 territories plus a fourth strategic zone that another faction controls, keeping the territory control war happening endlessly.
- Keep PvP disabled on friendly territories so that you can PVE and farm “in peace” without fully removing open world PvP for everyone else (the other two factions can still fight each other but without affecting the controlling faction players in their own territory).
- Add an open world invasion mechanic using NPC guards that would attack enemy faction players on sight
- Massively spice things up and add world-impacting purpose and non-toxic social drama/politics to territory control
- Have open world PvP without completely affecting PVE/farming
- An open world PvP system based on risk versus reward
- Strategize as a group of randomly created player alliances from two enemy factions with certain players being tasked with taking out NPC guards while non-flagged players are protected by them during their PVE/farming play sessions.
- Fix the current major issue of one faction controlling the entire world map.
- Each faction would aim to maintain control over three zones and focus all their efforts on controlling a forth strategic territory that is highly sought after more than any other zone making it THE open world PvP hub.
- In case two factions out of three end up with 4 territories each, the third weaker faction can always have at least one territory to call home.
- To avoid getting stuck in a no-war state for factions with 4 territories each, incentives are given for pro pvpers to join the weaker third faction for higher rewards, creating mercenary like player groups.
- In case of a server stuck in a no-war state for a long period of time, on-going large scale instanced PvP would shift to the currently in development 50v50 casual war mode
- Take care of the issue with having a faction HQ permanently being placed on enemy controlled territory via this system of castle/base building that once existed in an earlier version of the game:
Introduce open world base building that would require a lot of work and time, but gives the controlling factions certain advantages and buffs in open world PvP, however, these bases are prone to siege wars by enemy faction players. Destroying the base would then become the trigger for an instanced war. By default, a basic base is automatically added that can be upgraded by the controlling factions to something bigger and stronger. The faction is given a week time period to upgrade the base while it is protected from enemy sieges for that length of time.
This new instanced war game mode would go on for hours if not days or weeks in a faction wide epic war that can be joined by players as others leave the battle in an on-going queue mid-fight.
Companies no longer control territory, but the faction does and so money would go to all players of a faction instead.
@Kay i like you plz read this post <3
They specifically talked about this sandworm being a raid they are working on in the last dev video.
I personally don’t remember any confirmationss on daggers.
Daggers confirmed yes (im im waiting for them too :D) but we got 3 new weapons in a timespan of a year already with VG BB and GS, which i think is a freakin lot if u take in consideration how much problems they had to fix simultaneously.
Sandworm is confirmed to be the first Raid coming, just wait for it, its coming ![]()
If things dont work out in development they have to be delayed, better then released unfinished i think ![]()
i rlly appreciate how much work is already done by the devs. they r working their asses of and i cant wait for what the future holds for us in this beatiful game. just stay positive ![]()
Totally agree but we need to warn the devs about trolls and misleading feedback and false sense of “we’re fine where we are today” given by PvP players and streamers who despise PVE.
im totally with u 100% on that point. but they also improved on that point since lauch a lot. i think they got waaaay better in terms of respecting what the playerbase actually wants. sure there is always room for more improvement but things like this wont happen overnight, its a long time process and i think they r doing better and better in this point. in the end we cant do much other then play the game in the present state or stop playing until its in a state we like and start playing then again. im personally enjoing the game the way it is now, even tho i know how much potential is still there and not used. im having a blast interacting with people i met through this game. and im saying that as a main mage whos not playing mage anymore because…u know why ![]()
Problem is the way devs approach weapon and ability nerfs. They have been making combat worse with every nerf.
Long cooldowns, clunky long animations, rooting players in place and making it impossible to dodge, just bad design in general instead of giving players more HP and simply nerfing DPS.
Well, PvE combat is an ongoing thing but of course it could be improved. That said, it’s far better than any tab-targeting, 12+ skills buttons to chain, MMO I’ve played. Mounts? No, we don’t need mounts.
I love the game, I’ve been here since the Alphas, and I want the game to grow and thrive.
Annnnd… I stopped reading there. Next time, don’t start off with ad hominems and demonizing your dissenters.
Nobody is trying to demonize anyone.
Aside from trolls, even the people who have been getting loads of cash by promoting NW, streamers like Baggins and Danneh have themselves openly said the game’s PVE is boring and that they hate it, but insist that the issue is not with combat because they love it in PvP.
These guys are not PVE fans to begin with and it is this type of player that hurts this game the most, whether it’s trolling or not, it is misleading misguided feedback.
I do agree that PvP feels fun combat wise, however, the numbers and player engagement show that people quickly lose interest with PVE content including those who never touch PvP content.
Without a complete overhaul of the combat system in PVE (as a separate revamp without touching PvP combat in its current state) the game will feel stale.
What we need is a major refresh of the combat system(s) in PVE to shake things up at the most core part of the PVE gameloop and make the entire game feel fresh since combat is what generates excitement in the moment to moment gameplay.
Having the world’s best boss fights or raids won’t help by itself without an equally fun and engaging combat system.
that’s exactly how I would classify you
i do not think you understand what you are requesting. Also, the entire combat system does not need an overhaul. Some modifications which are fairly small to moderate in workload are all thats required to make pve and pvp “perfect”.
pve content will depend on the content designers and the combat system is not in such a state that it needs such a massive change. It’s a little insane you have this position.
How naive…
Yea stopped reading after this.
The game doesn’t need mounts. The map is too freaking small for mounts.
Teleports are plenty good enough…they’re everywhere.
Also, PVE is in a decent spot. It does need raids though.
Pvp needs more love now…
I disagree for two reasons.
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The map is plenty large for mounts, as long as the mounts are not unrealistic in their speed. You ever play Portal Knights? Cute game, but it had extremely small maps. I mean, a map might be 4x the size of Oxford city in New World. They had mounts and were fun to use, even on those tiny maps.
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Mounts are excellent cosmetic items to sell and people buy them in droves. The more money AGS makes, the greater the likelihood that the project will continue on, because you can bet your bottom dollar if the game stops making money, the plug WILL be pulled. Mounts will help to finance future content.
Something that is lost on the PVP community is the draw of the RPG element in a game like New World. What this means is that many players who are into RPG’s dont just see their avatar as the thing you interface with in game, they see them as their own little persons, with their own stories and backgrounds. These folks like to outfit their characters (transmogrification) and create a theme for them.
For example. I have 15 characters in ESO.
- factotum
- Woof elf Werewolf
- Altmer Scary vampire
- Breton “Hero” of the people
- Breton bank alt
- Khajiit speedy farming cat
- Breton Healer
- Altmer sorcerer
- Breton Dark Mage
- Dark Elf dapper vampire
- Dwarven Incendiary
- Argonian tank.
- A Frost golem
- Redguard fighter
- Factotum Centurion
Every one of them has their own home, their own mounts, their own non combat pets, their own cosmetics including hair, makeup, jewelry, glasses, tattoos and yes EVEN the bank alt.
And the vast majority of all of that was paid with real money. Literally thousands of dollars spent.
Of course not everyone is going to spend money like that, and some people are happy with one character, but to deny people who like the RPG element of an MMO to express their creativity through cosmetics in any form, is pure foolishness.
New World first and foremost is designed to make Amazon money. There is no other precedent. Not implementing mounts is leaving money on the table.
In fact if AGS was smart, they’d rework weapons making alts more appealing and allow alts for the game.
If they were REALLY smart, they’d put PVP on the back burner and go full force into PVE.
People who are attached to their avatars spend more money than people who are not. PVEers are generally more attached to their avatars than PVPers, as evidence of the dumb PVP names seen in this game.
If AGS intends to make money, they’d put their focus on PVE.
And I say all of this as someone who has spent 90% of my time in MMORPG’s since 2004 as a PVPer.
Updated the OP so it doesn’t sound so harsh. My sincere apologizes to the devs.
If you didn’t saw Dev update they mentioned that worm will be boss for open world or raid
Just don’t be explosive personality in forums and you wont need to apologize.
You are asking to flush down and start over with the combat system because “it feels stale”.
That would take months or years, alone.
But then, after that is done, what would happen once the combat system becomes stale again?
All games become stale after a while, if you keep doing the same thing over and over.
I think one thing NW did wrong was to not allow alts, or to make it so inconvenient to fully respec your character (stats, skills, gear), because if it was easier, then people could easily switch to a different “class” once they get bored with their current one. Melees switching to ranged, mages switching to melee, healers switching to mages, etc.
That would feel like a fresh game, and it is the reason why people can play class-based PvP games for years, like Overwatch and Team Fortress. They can switch to a different class with a click, and be useful from the very beginning thanks to its horizontal progression system, making the game feel fresh and different for them.
