Obviously the majority of gamers favour PVE but some players with strong PvP backgrounds yearn for more! So please can you just consider to have worlds or areas within a world where when you leave the safety of a town it’s all PvP out there and if you die, you’re hideously murdered the attacker (from another faction) can take your entire loot you are carrying when u die. That sense of risk / reward of danger and threat and always being ready to repel an attack or start one - would be brilliant for those of us from a more PvP orientated pedigree. THANKS!!! Mass Zerging isn’t really that great a PvP experience it’s just PvE’ers running riot for a few minutes. May I also refer you to GuildWars 1 Random Arenas - and their 8 person GvG. Plagiarising (enhancing and improving) some of that would be faaaaaaaaaaaaaaaaaaaaaab! 
keep bumped
I would see the value in Hardcore Servers… would probably move to one… but it is nice sometimes to be able to relax and cut some trees without the need to look over your shoulder 
I know this game is dominated by PVE. I come from Mortal Online and Ark Survival Evolved. I really like this MMO but it needs a little more pvp action if everyone in pvp mode was autoscaled to same level (but you char can only really level in pve land) then that would be great for the PvP hungry minority.
Bruh I will tell you US West Iardaines Server is rife with PVP… Come join us. You wont be disappointed
PvP is broken cos of levels - PvP needs autoscaling at the moment to be viable to be honest. Just needs to be better integrated into the main game to allow folks who wanna pvp have a great experience and those who wanna pve to just carry on.
Games like Asherons Call had open pvp at all times. A level 260 could kill a new player…and the system worked.
People that really want to play there will figure out a way to level their char. Clan territories would actually matter, clan would have to create their own safe spot for farming. Keeping it real hardcore opens it up for the game play some people really want. You either make it hardcore hard or nothing. We already have a half ass pvp system with no point on all the servers.
Full loot PvP MMOs don’t work. See OldSchool Runescape’s PvP worlds or Deadman worlds. They are empty (<100 players usually).
I love PvP but full loot just doesn’t work in the MMO genre. Instead, I think they should encourage more people to flag up with better xp or loot drops.
They did have scaling in the beta… it was really funning watching level 20s fight level 50s and wipe the floor with them… Scaling works when done correctly but I think there should be a 5 level barrier unless the lower starts the fight
I will also say that in beta there were rewards (xp and Faction Tokens) for fighting and killing another player… I have not seen this since launch
Having a server “rite” with pvp doesn’t solve the problem that hardcore pvp players are asking for.
That never safe feeling, and having stuff pvp matter.
umm I offer you Ark Survival Evolved and Mortal Online as hugely successful full loot pvp MMORPG games but I digress.# That being said if you kill a player the game could drop something and that player is out of action for 1 minute or some penalty
I really didn’t like Mortal Online → the Devs were shady. Gameplay was solid though.
Not asking for full loot.
Just a server that if you choose to play on it you’re always red.
How hard would this be to what? make 2 servers for people that really want to play?
Wouldn’t even effect you.
Shit combat compared to Darkfall Online.
Ark Survival Evolved isn’t an MMO
Mortal Online has 9 players online right now, so you just proved my point.
https://steamcharts.com/app/287920
New owners and devs now. MO2 is a great game also and just fresh released. Not as good a s New World of course … xD
yeah I played the beta for MO2… New World is my jam though… Stopped playing everything else for this game.
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