More player, more stressful for gathering, then people leaves

Resource respawn must be 3 times faster, unless the game will be too stressful for gathering.

We need more people for trading post, but we need less people for gathering.
If the game wants to have more player, developer must adjust for resource respawn.
Everybody need resources, but if it gets stressful, mostly quit, I surely tell this.

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increasing resource respawn timers just screams moree bots

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I agree. I need tons of silk treads and can not get any bc there is only two spots with tons of them and there is always million people yoinking them. I do not have time to spend 5 hours running around to get shit I need.
I am again at the same point I was last time I quit. 2500 people on one server and the respawn for stuff is way too long. Esp. for resources which are only in TWO zones.

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Easy fix… more nodes next to hostile mobs. None of the places that have unavoidable mobs have bots (at least on Barri EU). Pretty sure at most they can handle simple ability spam combat.

Or, they should hire someone to exclusively focus on removing bots from the world.

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they sure arent doing a good enough job at combatting them and no other mmorpg is this bad, final fantasy i wouldnt know because i dont play that

dont let potatomagician see this

Yeah they definitely should do something with gathering. Name it diminishing returns or whatever it works.

This is a very good solution for bots.

For the lack of resources, spawning the nodes on random existing low-tier spots, combined with increasing the cap for high-level tier-able spots should fix two things:

  • The gathering will not be ever a pain in the ass for the casuals that are no-life gamers
  • More incentive to go to low-level areas, spreading the population (solving other problems, like the taxing going only to few territories)

AGS needs to just solve this resource problem once and for all… This is how GW2 works and would “fix” Gathering in New World:

  • Nodes are distributed randomly in each zone among a number of pre-set locations and redistributed any time a new instance is created, e.g. after a game update or server maintenance.
  • Most nodes can be used by each character on an account and will reset (for that character) a few hours after gathering.

Your grammar is very sus, are you a gold farmer?

I think the entire concept of harvesting resources and selling them is nonsensical and outdated. In the mmo i am building i yeeted the entire system.

There is NO solution outside of removing trading to completely get rid of bots. You players simply will not understand this, but its an unending cycle of “fix, and get counter-fixed” type of sitaution. The players seriously just need to get off this.

in 23 years of game design i have only seen one thing remove bots from a game, it’s to remove trading of any kind between players. Do you want that?

If not, just stop posting about it. Accept that they are there, and get over it. You are trying to attack a situation that minds far far greater then you have worked on and tried to do for many years. Companies have offered millions of dollars to a fix to this problem.

all the ags team needs to do is simply create systems that detect then and ban them when they get detected and move on.

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Why so angry? Relax boy.

What is the problem with the mentioned approach? It’s worth a try. All the things that aren’t substantial design changes that make it hard to use bots is a great addition in my opinion.

You gave 0 realistic solution to the problem. Try to be constructive next time. Just a tip to be mature.

Cheers

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What? Accept that bots are here.

WOW. NO. Bots absolutely destroy games and design needs to either circumvent bots activity, or GM’s need to actively remove them.

The problem with New World is that AGS does neither.

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I’m a returning player. I came back to see myself transfered to a 2500 pop server which is impossible to farm at, there’s always 3 to 5 people doing the same run, every time I try to gather something. Something has to change, it’s simply not enjoyable for anyone.
Why can’t they lock resources to a specific player just like supply crates?
Yes prices will go down but player’s experience will be so much better.

its not really that hard to go after these people creating the bots and sue em for breaking ToS, nothing like a class action law suit against some basement dweller to get other scripters shaking up over making them, or to look into where players are going to get these bots and find a way to ban em, hell they could run the bot script themselves and run a script that bans players taking the same route the bot runs. Runescape had a guy for just that, back in the day, i dont know if they still do but they perfected a solution to bot accounts. I know first hand because i used to run those bot scripts on runescape and lost 3 accounts back inn 2010-2012. Unless AGS is not capable of such a thing?

Actually you will be suprised to learn that bots, and even gold farmers are actually beneficial in ways to a game.

Gold sellers for example help people stay in a game longer and improve retention rates, and resource bots provide resources to the economy. They are not totally a bad thing, they are just bad when there is to much.

The issue here is not really that they are doing that, the issue here is really that you cannot access the resources. Try thinking of them as other players and only other players, you will quickly see the situation changes.

You are frustrated with them as a result of your inability to gather resources and ultimately use them to make items, /and or gold. That is the real problem, not the fact that someone is “Afk” behind a screen.

This is a hard truth, and at its very level i fear there is some racism lerking in it.

Class action lawsuits are for groups, in this case its a business (just fyi). This would more likely be copyright infringments as they are infringing on the intellectual propery of the creator and making money off it.

That being said no such lawsuit is easy to launch when they are small companies in other countries that really dont care. Btw, only in america are lawsuits really a common place, in most other countries its a more serious matter.

Do you think the ags team does not know this?

I’ll let you in on a secret, the real trick is to not instantly ban them. By studying the data that comes from their software you learn about it and find out how they are doing things or getting past “security” measures like anticheating engines.

I think you dont understand that on the other side of those bots is another programmer countering the programing to detect the bots. Its an unending cycle. Which is why i said, ban them ina mass and ignore them outside of that.

YOu guys are just making to much of a big deal over it. YOu think because new world has lots of good and you cant make 1g off it, its the bots fault. No, its how amazon wants to build their economy. ITs unique to their game, and it like other systems has pros and con’s.

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no i think they know but its been an ongoing issuse since release

I know this and agree a mass ban wave is what they need, but the only issue with that is a lot of these bots are gold farmers, so theyll use the money they made from selling gold to just buy the game again and create new bot accounts, which only puts a bandaid on the situation but fattens ASG’S pockets which I hope it is not something they would veiw as a good idea for them, they need ip/hardware bans if they dont already do this

im not in it for the gold im in it for crafting, but when you have to buy from the bots in the market to craft anything, youre just fattening the gold farmers pockets i make my money running charcoal now. instead of crafting, why? Because its easy to make and you can make it in the buttloads if you have a full smelters gear and sell it 0.40 gold per, ill make 600-700 gold in like 2 minutes because charcoal is so tidious to make everyone buys it instead. That and i dont have to fight to harvest trees. Also noticed running expeditions make some decent moolah, but again i dont want to have to buy off the market to craft anything. I want the full experience in gathering myself what i need. trying to save up for what need to craft the major armoer trophy but the thing i need is 80k because its so rare to get, ive done countless chest runs and have yet to have gotten one, but thats not because of bots. Cant really do that if im having to buy from a gold farmer because im trying to get my weapon smithing up and all the resource nodes are always gone. which i found a slight way around that. buy cinnabar, craft ori great axes, salvage, and then sell the ori ingots, and repeat until i run out of money again. 12 more levels to go

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I have heard a lot of misinformation discussed in MMORPG’s in my time, but this takes the cake.

There are zero redeeming qualities of bots. Game economies are designed and balanced around player interactions with the world, not scripted AI.

And yet ever game that has ever become infested with gold sellers dies off. If gold selling was so beneficial to a game, then why is it against TOS/EULA of every MMORPG in existence?
Bots are not necessary for resources and if a game is too grindy (to draw out player time due to a lack of content), then numbers need to be adjusted. There is no need for gold sellers.

The situation does not change. Too many players (lack of resources) and or bots (lack of resources) has the same net effect. But that aside, you will not find “too many bots” on a low pop player server. You find most bots on high pop servers (where the RL money is) which means the “too many bots” and “too many players” compete, but the bots have a huge advantage that they are scripted AI.

Bots no doubt get in the way of resource harvesting, but its multiplicative. For every area a bot covers, there are a huge amount of players that need to find new places to farm. But if that new area has a bot (which they often do), it only compounds the issue.

But bots also server another extreme issue with online games and that is the facade or indicator of how many active players are online. MMOPRG’s are community driven games, however bots do nothing to contribute to the community, in fact they only get in the way. It also gives the developer a false indication of server health.
I mean the list issues that bots create is endless. This is why so much time and effort/money is spent by publishers and or game studios to combat bots.

This is the most ignorant take I have seen on a game forum discussing bots.

Seriously, claiming that players who dislike bots for all the good reason that someone should dislike bots is due to racism?

Wow…

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