There’s a lot wrong with New World, and not just technical problems. There’s a lot of design choices that are questionable at best. There’s a failure of devs to commit to a vision which leaves the game in an identity crises. There’s just some flat out bad math/malicious advertising like the pricing in the cash shop. (Why is it cheaper to buy 10k twice than it is to buy 20k once?)
The game has hope and isn’t “dead”, but it also can’t handle the fluctuating population of a normal MMO content cycle. I imagine that’s why they haven’t merged servers yet and are waiting until after the desert content patch.
We’ve already seen how rapidly changing populations (both up and down) wreak havoc on the servers.
Imagine if people cryed like this when WoW came LMAO HAHAHA KEK!! Then it would NEVER be Wow!
You obvious never played real vanilla, it was 1000 times worse then tthis game in beginning.
So tell your “friends” to stick to WoW, this game deserves much mature and good gamers with patient.
WoW, even with cross realm, had a population of millions. Millions.
At no time in WoW since hitting its peak and steady decline over nearly 20 years have they ever lost nearly 80% of thier base within a month (or two) and had a new peak of only 300,000.
That’s true, but WoW wasn’t competing against the same number of competitors. People have been playing WoW for like a decade and have spent thousands of dollars in monthly fees. They grinded out new world vanilla content in a week and went back to the game they are still paying for lol. Anyone who is still playing WoW will probably never give it up at this point. Can’t blame AGS too much for not being able to make people fully quit something they have playing like 30 hours a week for so long.
I just came to this thread to laugh at the fact that people left THIS game to go back to WOW - Hilarious when you think about the state of WoW. If you said FF14 it would least be understandable. Id make a joke about walking on water, but thats a sore spot for New World too lul
MMO players are like ducks. As soon content starts running low and update cadence goes cold, they migrate somewhere nicer for a while. But eventually they always go home.
Sunk cost and familiarity are strong factors. It was also trendy to boycott Acti/Blizzard for a while, but since they are mostly out of the news cycle, players are spending more time in WoW and Overwatch. WoW is just a “safe” place to fallback to for a lot of people when they get frustrated with a game, until they remember all the reasons they went to a different game to begin with and the cycle begins again.
The last Shadowlands patch is going to pull players back to WoW. GW2: End of Dragons is going to pull people back to GW2. A non-zero number of players are going to consume all of that content as quickly as possible, then get bored and come back to New World. Hopefully New World has more to do than when they left, and they stick around for a while until some new update or event calls them back home for a bit.
New World’s niche will not be being a “WoW killer” or “GW2 killer”. It will do fine just being the reliable no-sub getaway game when people need a break from the games they have been dedicated to for years.
RIP whatever server you were all on. Happening a lot, entire companys just packing up and leaving, something none of that game mechanics banked on.
Suck for anyone left on the faction, you end up with a map all one colour, people leave due to that… and well who knows… wait for a merger? transfer now? take a break until all that happens?
Same type of exodus is coming soon when endwalker releases. AGS had a nice 2 month window where they could have gotten things right, but they pooped their pants at the Vatican
They really need to merge servers, like now, not 1 month from now. Today is too late, 2 weeks ago would have been the right time.
There is no drive to play on my server. The invasions are so frequent, but the economy so dead, that there is not enough gold or even a real reason to pay to upgrade the stations again.
This is what’s frustrating about MMOs and always will be. Developers are always 2 - 5 weeks behind where they need to be, because they are obsessed with metrics that show last weeks progress instead of being in touch with their actual real time community.
I don’t know what the solution for that one is, obviously developers can’t play the game 10 hours a day like the players who are in touch with the needed changes for community health can.
All signs point to dead MMO right now, though. Not a meme like “game’s dead” because of some fucked up patch that had boring content - but in the super concerning “holy shit there’s hundreds of servers that never get past 30% population capacity” sense.