Most requested game features [list/compilation]

A minimap…please…… T_T

When great axe and warhammer are equipped, it would be nice if they sat on opposite sides of your back instead of the axe/mace head clipping through each other

2 Likes

No mention of a transmog system? You loot a skin, boom it goes to the skin section and you can apply the appearance (same armor type only?)
The feature is already in the game.
We loot so many different skins that we can’t use, or use for 2 levels. There is so little skins in cash shop, you can’t dye or mix stuff.
We will be clones at max level, just like WoW classic, 15 years ago.

How bout when crafting to be able to use different town warehouses with increased crafting taxes or something similar depending faction control , distance from crafting station?

Replying to this to keep it alive. A lot of GREAT ideas here.

Same with Sword and Hatchet.

1 Like

I dunno if this has been mentioned but, I didn’t see it on the list for QoL. It would be nice to know which pages or documents we’ve looked at and which ones we haven’t. If they could just un-highlight the pages or disable the interaction to them once we’ve read them that would be great, imo.

Its probably been mentioned before, but I know a lot of folks would really like a true transmog / appearance wardrobe system in place

Amazing list, nice work!

Awesome list, thanks! What I’ve seen mentioned a lot is the option to form “raid”-style groups for activities like open world PvP or corruption portals.

1 Like

Added it, I’ve seen it mentioned a few times now.

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I like it the way it is so the default should be no mini map but you should have an option to turn one on.

Add information to Furnishing recipe tooltips. currently they all say basically the same thing and provide no information.
Things that would be nice to have in the tooltips:
required skill level
image of the item to be learned
name of the item to be learned

things that are unnecessary: material cost for item to be learned (anyone who has crafted any furniture should know that all the material costs are static across the board for furnishing)

ALSO for house construction:
Recall all decorations button! I’ve had items go missing, as well as items get placed inside of walls during freezes when decorating my house-- having a recall all button would alleviate the stress of not knowing whether it was placed inside a wall or destroyed completely.

  • add a dungeonfinder for the expeditions. the chat is full of people who are looking for mates.
  • make the loot from a expedition “can be trade in the party” instead of “bind by pickup”. How often should we grind a dungeon to get a specific item?
  • get rid of the ninja skinning
  • let us share company and townboard quests. whats the point of creating a party if noone has the same quests.
  • a equipment manager for different lootgear. Its annoying to swap each single part individually.
  • increase the azoth and repair-kit cap. Whats the point of receiving a lot of azoth while war if you can’t carry them. At least give us the reward in bottles!
  • i like the different sorts of weapons but why is there a force to sword and shield? why hasn’t the shield a own skilltree with every other possible weapon? like other skills with hatchet or spear? would give us more individuality.

love it!
also, this one has really good suggestions too New Ideas for Future Updates ( PvE & PvP ) With Pictures - #55 by Tengri

1 Like

I wish this could get stickied

Finally something on here I can get behind…

Parts of the List are Bullshit.

  • More Gold sinks and lower taxes … yeah good combination. Maybe the Taxes ARE the gold sink …
  • The idea of swimming is nice, but when you swim there must be a working current / i think its stupid that we cant swim, but the best solution
  • Dungeon Finder and Solo Dungeon … go play a Solo RPG and not a Multiplayer Game
  • The Reward for gaining Level 200 is you can farm better Rares

I think there are some good ideas, but the main problem is the communication. A Roadmap would be the most important thing. Something that tells the players what will come in the future.

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All ideas are great, please keep the list updated :smiley: