Most requested game features [list/compilation]

Great list, some other thing that could be added :

  • Better Ui for all crating station with more visibilty and visual for each category of item and what would be unlocked on each

  • Transmog crafting station

  • The option on map to hide the faction color that cover all area to add better visibility on the map and help people with sight problems distinguish thing

  • Flintlock pistol because why do we not have them ? Pirate enemy already use them

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One I’ve heard from a couple people in my server is a slight increase in Azoth cap. A lot of people have complained about crafting a couple items traveling to craft those items and being drained quickly. Seen a couple numbers like 2,000, but I think even 1,500 would be well balanced, still able to do what you need with some leftover.

On the topic of sea content, a cool PvP idea would be Sea Fortresses or Sea Towers that net the winning faction or company some sort of benefit. A little tough though to implement now without swimming.

I’ve also seen a couple complaints about, what I would think a minor, movement buff for roads with PvP. A couple balances for that could be only receiving the buff after a few seconds on the road/after not receiving damage for a few seconds, and even more so could just disable it for PvP with the slight road movement increase really just being for slightly faster long distance travel method especially when you’re out of Azoth or have nowhere to fast travel to. As is, people often just cut through the land and just outrun the mobs. This would greatly increase the activity on roads and would help make the game feel more alive too. This would also probably make roads a PvP hotspot too (assuming it’s allowed while PvP is enabled) creating possible ambushes etc. as we’ve already seen hiding in bushes can be extremely effective.

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Great post! Thanks for putting it together.

I may have missed it, but I would like to add a true transmog / wardrobe system so we can keep the look of certain skins, like our faction armor as we upgrade

Company commands and a raid feature for multiple groups should be in that list.

All great ideas imo. Only thing id add is to change the ways ore nodes work, i feel very bottle necked by iron especially and on my server i ore is 1 gold each at its cheapest. maybe ore should be per player like the bee hive in towns?

Given how the UI can bug quite often, I think that a great QOL improvement would be a simple ā€œreload UIā€ button in the menus. Having to relaunch the client can be intolerable on some high population servers.

+1 Great list. I’m just excited for any new content! Some larger cosmetic differences in equipment would be nice too.

Just give me interuptions on basic attacks and I will be happy.

Is it possible to pin this thread? I hope that this will help reduce the large number of threads about the same topics…

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It’s too bad AGS wiped the forums after each stage of alphas and betas because you could add a timestamp to many important QoL and bug fix requests going back more than a year.

Building a list holds them accountable a little bit but some of you have no idea how frustrating it is to re-read the same suggestions being repeated that go way back to the start. Sure there are some people who want to talk in their own threads about 'em regardless. But there are players burning their energy and thought into this that wouldn’t waste their time if they saw a catalogue of suggestions already made, what date and a column showing if there’s a dev response or roadmap for them.

I think it would be nice to also include the ā€œFix overtaxing CPU & GPUā€ stuff which we’ve been reporting on since beta and is still a major issue for a lot of poeple’s systems.

Also, a lot of us would like inn travel reduced from the hour it currently is, and the ability to fast travel from anywhere, not just from towns and shrines.

  • In game mail system

  • New Tradeskill: Foraging - So many things we pick up that we get no exp for. In a game that gives you exp for literally everything, not getting anything for digging up some saltpeter feels a little strange. (Of course all of that could just be rolled into gathering which would make some sense but this feels like a deliberate choice to not have it within gathering so this is my alternative)

And to add to what Rayvana said (good post @Rayvana), its hard to argue that this is a game geared toward group play when there are very few mechanics in game right now which foster playing with friends. You can’t share quests, you can’t get the same quests (outside of MSQ), ect. Frankly, this game feels VERY much like a single player game where you maybe sometimes group up with other folks. Even the big events like war… most people will not be asked to participate in those.

+1

Devs, take note of this :slight_smile:

I’d add:

More group PvE content. Maybe a quest giver that gives group quests. Let the group members see the group quests not just the person who starts the quest. Scale it to the lowest member of the group. Let everyone get rewards when it’s turned in.

I just want to run about with a couple of my buddies, doing quests together and chatting on Discord. There’s currently no real incentive to group up for PvE unless we are doing dungeons, and that doesn’t work if we’re looking for a more casual experience that evening.

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Awesome post

+1

would like to add to keybinds for specific emotes

Sounds like Black Desert Online xD

But realy… just relax. the game just started so we got plenty of time to enjoy this fantastic world.

I would would agree to one or two of the Quality updates but mostly of the others are just high convenient and not needed to have fun in this game.

So i gont get it why we need another way to transit between settlements. we got 1 recall and 3 houses we can use to fasttravel,

Company Storage and log would be necessary.

So we will see what the future brings for New world but im still excited.

This is an awesome list, love it!

Very nice list and effort putting it together. I’ve wanted to see icons to show equipped weapons on each group member as a part of the group display for a while (name and health is great and all, but it needs more), and suggested it in every test along with displaying the character level. It wouldn’t hurt to show weapon level as a part of the icon either.

Oh and the store skins need to be able to be dyed just like weapons and armor itself.