Movement and ability animations are not great

I haven’t seen many people complain about it, so maybe it’s just my connection. I have 50 ping.

I think the agility of movement is too high, along with that some nimations are far from fluid. Makes certain builds, the most obvious would be hatchet as jumps many pixels per animation, have an obvious advantage as they function as an iframe. Rolls are too fast et

Has anyone else seem this, or is it just me?

Feels like a desync, thing but I’ve never seen them function any other way so I assume it’s by design.

i have 150 ping so idk. evertyhing is clumsy for me lol

not sure if ping has anything to do with it, but ive basically come to the conclusion that the game devs dont actually want me light or heavy attacking anyone while im wearing heavy armor because they can just walk away from me.

In melee you you will swing at people who are there, they’re still there when it lands but then they move so you miss

I’ve had the opposite, mainly in grav well when I’ll use vault to get out, then I’ll be killed and transported back to the middle.

The movement is very odd in PVP on the following:

Medium dodge, flamethrower, raging torrent, light attacks which move forward (hatchet and axe) feels like desync is still there for these.

Some other abilities just get an iframe like sundering shockwave.

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