Movement within the world

I would like to bring to your attention a consideration born from my experience on “New World” in these weeks, even if only as a food for thought.

At the moment, I and the community of players I play with have accumulated about a hundred hours of play and have reached level 40.
Personally we are all appreciating the enormous beauty and accuracy in the details of the universe that the game offers us, so many possibilities and ways to play and have fun.

That said, as you play and the character develops you run into a very repetitive mechanics of very long movements in the world, you find yourself walking maybe for 10/15 minutes :clock3: to perform missions that in themselves take 2/3 :clock1: minutes to complete.
Although it is true that there is automatic walking is also true that the map is vast and the movements are often very long.
The portals are from my point of view few and often very expensive for what is the current level of drop Azoth, and often you end up with very low or zero levels of this precious material.

And now I wonder, and like me many of the people with whom I play, if it were not possible to find a way at least a little 'faster and more effective to move within the world.
:information_source: Could summoning a mount be an idea?
:information_source: Adding more portals and perhaps reducing the cost?
:information_source: Would increasing walking speed on beaten paths help?
Or a way to increase movement speed for all logistical movements that doesn’t affect the PvP of the game.

I also wonder if this need and/or desire is just a thought of mine and a few others or is it shared by other players in the community?

:bookmark_tabs: I am aware that my English is very bad and I would like to apologise to everyone for any errors or unclear concepts.

:rotating_light: Some community ideas: :rotating_light:

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Hi there,

There is a discussion that Levelling is already too fast, and we’re now looking at bringing in a mechanic that could make it faster? I don’t think this is a good idea, nor do I think it would help the game. Amazon has also clearly stated mounts will not be brought into play.

That being said, I believe a couple more portals would be excellent, and perhaps lowering the cooldown on our Recall to Inn. As for Azoth cost? Maybe just raising the Cap on Azoth and not reducing the price, as I can cap it quickly; it spends as easily.

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There is an ongoing trend of less patience the younger the game is.
I find this world tiny to walk through and cant understand how using the teleporter is any issue, but that is from a different point of playing experience by lots of other games with much much longer possible walks (if you didnt plan your quests ahead).

I really LOVE this game because it uses nostalgic methods alot compared to all streamlined games today.

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hello,
I understand your point of view, also in my opinion adding more portals for the map could be a good alternative to move faster around the world.
Also the idea of increasing the maximum limit of Azoth could be a very good idea.

Honestly I don’t think moving around the map faster affects the character level increase too much. Or rather, I think you can balance this alternative with a greater expenditure of experience between levels, or with other methods.
But this is just my personal thought.

Making the travel limited allows the world to feel populated. My interpretation of their set up is that they want you to see people on the roads, running along paths, camping in the wild. I think they should add mounts and carts, but as fluff items. No speed buffs or perks, no storage space, just a fancy horse that does not run, only walks. The road system practically begs for this. Fast travel is convenient, but it discourages the random encounters and interactions.

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Hello my friends,

This will be some discussion that i will take on some time.
Maybe i can think of a solution.

I have bin thinking about the way we move around and wat people suggested. Wel bringing in a mount could be done when most of the pop. is level 50+ because as other where saying before is that when you bring in a mount that leveling will even be faster. I think the azoth system is not that bad but i think in this you should be able to enlarge you azoth cap with a bag or sort of rep perk, Azoth teleport cost should be lowered at some point because you need to move a lot with crafting and heavy inventory. Maybe 1 or 2 extra obelisk in a area would help also and if not lower cost have more bonus azoth from quest. But i am afraid azoth gain would influence the crafting system to much. But moving from Cutlass to weavers fen with inventory of metal because the other has the only smelter level 4 is something special not even talking about having that territory as faction or not. 350 azoth it cost me.

As far as food for thought. Maybe a gem for boots that increases the movement speed, Potions for movement boost sort time. Speed food short time. Moving on road increased could be something to consider.

anyway just wanne add my view hope this give some perspective

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Yes, I do see that increasing the experience cap could keep that in check. I however look at the fact, the map isn’t in fact that large. You could literally cross it in no time while mounted. Perhaps they will add something like the Coach for travel between major city’s you’ve been to before.

It’s hard. So many people seeing things from a different light. Balance and check, can be so difficult to achieve.

Warmest Regards,
Antioch

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While mounts and world pvp can be an issue, as well as increasing the levling speed, I agree that something done with the travel system would be a good idea. Right now the fastest way to travel back is to die and respawn… And that is just silly.

Reducing the cooldown on your inn would perhaps sort some issues, but things like coaches would sort other things out.

I know people hate players comparing it to wow, but the flight path system. There will still be travel time, but that would allow you to run for a toilet break and so on while travelling.

I understand that the topic will bring many opinions and will require some major balancing considerations from the dev team, but I believe a tuning would go a long way.

The game is still young and I believe we will see many improvements ahead of us.

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Thank you for your contribution, honestly I don’t assume that my ideas are right, I also see many who do not agree but rather totally against. I think however discussing the issue can help everyone to understand each other’s points of view and maybe come up with some good ideas.

Excluding this preamble, I have to say that I hadn’t considered these ideas at all, the use of food and potions might be a good idea as it would tie you to crafting items to create non-permanent consumables.

There is an ongoing trend of less patience the younger the game is.

I see an ongoing trend of less patience the younger the game players are. We live in a world of instant gratification and MMOs are simply a microcosm of the shifting values towards the less work/more reward mindset.

Personally, I applaud AGS for being so bold to produce a game that takes patience and skill to be successful at. Only time will tell if they are brave enough to keep it, or cave to the cries of the participation trophy generation.

Exactly, for some reason this game makes me feel how i felt first time playing WoW years ago.
Slower progress, enjoying world, slowly walking with risk of running into enemy added more depth to the experience and adding mounts that lets you bypass this , would imo ruin it

Hi @Methras,

I know they have a lot in store for the game. I wouldn’t be surprised if the corruption spreads from the island. So, it would be fair at that point if the map becomes larger than a single island, to incorporate a mount-based system.

I feel; however, perhaps lowering the cooldown of our recall to the inn to 30 minutes? may help with some of this angst?

Antioch

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I honestly don’t think that this is the focus of the discussion, although it is obvious that everyone has their own idea and point of view.

I don’t think it’s a question of generation, I played the first version of WoW back in the day and over the years I’ve played many games of various types and different features. Every title has its pros and cons and you can like it or not, I think it’s very subjective and personal.

I write this idea out there that a person may or may not share, because in my opinion and not only mine, it seems that the one proposed could be a good feature for this title.
Whether it is feasible or not is not for me to judge, but surely discussing it among users of the game can only bring out ideas that could be useful.

Thank you for your time.

At least it would help you somewhat getting back to town without using the “die and respawn” method that is so popular.

I think the inclusion of cratable potions in order to improve the movement is the middle ground that goes with both categories of thought, in a game where crafting is already a fundamental part, implement potions that increase the speed of movement (maybe only on beaten path) or maybe potions that teleport you to certain cities etc… The game will not be modified and all those who want to take advantage of these potions will have to work hard to farm what they need.

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That’s not what they’ve been saying though.

What they have been saying is that currently mounts are not a focus of theirs, but should the playerbase like mounts to be added, they are not unwilling to look into it.

Indeed, Azoth is easy to come by, in fact end-game mobs gives you a flat 15 every so often, tools with azoth gives you one fairly frequently (some of the best tools can give it almost each harvest), so Azoth gain is not an issue. The cap, hwoever, is atrociously low and you do end up spending some 200+ if you need to travel from one end of the map to the other.
Like me I suspect that most players will simply spread out their housing.

Personally I have 1 in Windswards which affords me cheap travel to; Monarchs Bluffs, Cutlass Keys, First Light, Everfall and Reekwater.
I intend to get one in Ebonscale, it’s also a beautiful town so win-win that affords me cheap travel to; Everfall, Monarchs Bluffs, Brightwood, Great Cleave
Coupled with my last house which is going to be placed in Mourning Dale to afford me cheap travel to: Weaver’s Fen, Restless Shore and Edengrove

At which point my plan will be to have my Inn set to Shattered Mountains so I can teleport there nilly willy when cooldown allows me.

@gianluca.dallestro I think this is a great idea that should not be underestimated.

@Awoo If we’re talking about moving between cities you’re more than right, but in this discussion we’re talking about moving and the speed of moving within the game world in general. To move within regions or to reach places to complete quests or reach places often in a repetitive and monotonous way.

mounts would ruin PVP. but theres no PVP anyway since amazon turned it into a PVE game with rare PVP encounters.

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