I want to preface this with 2 things. 1. Overall I LOVE the music system. 2. I am an “expert” musician, having expert starred every song on every role that I have music pages for*, so I at least have decent experience with the system.
Now for my adjustments. These are in order from what I consider MOST important to less important.
- Music Sheet Drop Rates:
We are now 4-5 days into the update, and multiple songs CANNOT be played because the music sheets essentially do not exist. I have not found them, they are not on the TP for ANY price. This means that either nobody has found them or nobody has found a copy they are willing to sell for ANY price, and I am on a high pop server, it’s not like people aren’t doing EVERYTHING there is to do. I mean wtf? There is really very little reason to make these that rare. They serve no practical purpose because any song and any role is as good as any other when it comes to buffs (more on that later). I’m actually toying with the idea that AGS screwed up and that some song sheets are not actually in the game.
- Expert skill means nothing:
I think it is supremely odd that I can play a novice song, get amazing easily, and then get the maximum buff as the same song played on expert. This system is not EASY to do on expert consistently and get amazing without practice with the songs, and I LIKE that. However, if I am playing for people, I want my skills and practice to mean something. No, more XP is not enough, I can play in the woods like a solo hermit and enjoy the extra XP. What is the incentive to play in public on expert when you can give people just as good a buff as playing on novice? Sure, I hope people will tip for my skills, but I dont EXPECT them to. I know most people will tip for the buff. Doing something on the hardest difficulty and at the maximum level of ability should REWARD something tangible that people will tip for that doing crap work on novice does not. Its a problem.
And before anyone says it, I know people who can do expert all the time are much more likely to get to 150 first and offer a better buff, but that novelty is going to wear away over time, and eventually grind will catch no up matter what you play. Something in the system should provide incentive to reach for maximum difficulty, expert/hardest song/hardest role should MEAN something. This is the only trade skill that actually takes a level of practice and skill to do well…but there is very little incentive for doing that other than to show off, which isn’t enough.
- Poor Flute:
The flute is like the forgotten stepchild of the instruments. It can’t be played above skilled, and it can’t be a part of ANY group songs. What went wrong with flute? Please add to it.
- XP needed to advance:
So this is kind of a back and forth for me. I enjoy the fact that perhaps not everyone will be able to simply buff themselves with music by grinding to 150 music in the first week (I want tips and to be “special” :). At the same time, as someone trying for just that goal it is quite daunting. I don’t want it to be “easy” to level music, but maybe the balance has swung too far. I mean, it will take hundreds and hundreds of hours of playing, I think, to get to 150 music, maybe more, and that is just a tad bit excessive. I am motivated right now by new songs and the need to personally master every song, every role (meaning I can play it consistently on expert with NO mistakes at all, more than what it takes to get amazing score), but what happens when I’ve done that and I am STILL not 150? I fear the possible future boredom.
I hope the devs are listening, and while I consistently praise the music system for what it is and how it works, these background things really need consideration. Take from someone who intends to be the first person on the server to max music.