I also did the math and with the solo XP boost, and final note XP boost perks and hitting perfect on all of the notes on expert for Windsward Inn is 754 XP with the double XP weekend. That’s 98.6 hours of non-stop Windsward Inn… I don’t mind the grind to be honest, but I agree with your post 100%. But I want to emphasize more XP for playing longer songs. And a bigger buff to playing with a group.
When playing by myself I’ll skip to the next song almost instantly after I finish one. But when I play with a group, it’s usually an additional ~20 seconds to find songs we all have parts to and which instrument they want to play. And based on the math above, I would rather just play Windsward Inn by myself constantly until I’m 200 to save time. I’m sure that’s not what the devs want lol.
Like yourself, I love the music aspect so far. Just not how it rewards XP for each song regardless of length and solo vs group.
Please share this post with company members to get more attention on this.
I personally think that buffs from playing music should depends on how good You were playing. Then it will start to matter. For now, no matter how bad You play, You get full time bonus.
It should be more less like this:
I’m grinding past 70 right now. I feel like the 150+ will be really pain and not enjoyable.
After the event, i don’t even know who will play without any objectives to do. And the buffs proposed are not enough.
Furnishing was a pain to up but the rewards for the time consumed are really good now and enjoyable !
Been Playing since release and I am more a crafter. The music addition is great (reminds me of Rock Band etc) and yes there are a few tweaks here and there that could possible be done.
Playing in Towns is HUGE and I agree on playing from your house and having the area overlapping the town section that is not in your house…i know we all want to pratice but have it so that if a person is in their house that the music circle stays in the house.
Repeating songs…UGGGH. Let alone those who dont try (at expert) or you know its a bot and it just sounds…aweful. Possibly with a mix up of songs you can get a block of extra XP perhaps? And the length on the song SHOULD give more XP in my opinion.
And yes allow a higher Tip (maybe show a quick 10/15/20/25 gold tip selection) and/or a small section where you can type how much to tip.
Whoever is in charge of the songs part of the game I say good job…BUT hopefully you guy are thicking a head with more/other songs (I want The Lonely Shepard for flute by Zamfir). Yes yes I know there are royalties involved BUT it can be a win win for the game AND the Artists.
Also after playing in the bugs it seems there is a long delay before you start picking things up and sometimes you do not have the time to get all of them (just saying)
Is it possible players have figured out or use a “program” to hit the notes w/o actually playing? Kinda suspecting a player on my server who’s over Music Level 75 (most likely 85+ now), been playing the same song “Blacksmith Arm” - Expert for 2+ hrs now in the same spot in town and never missed a single note. Kinda hope this skill isn’t going this route but sadly it might be.
The music is becoming annoying in towns! Especially when groups are near a crafting station!! I believe it’s causing lag. As someone suggested earlier in this thread–or in another–there need to be areas of the cities wherein music cannot be performed.
TLDR version:
I could not complete crafts at the Workshop in Windsward, because a group was constantly performing there, and the area of effect included the Workshop. I really don’t want to transfer all my items to another town, because I don’t have the storage, but this is an issue.
For the XP, the problem is that XP requirements for higher levels scale just like all other skills, but the skill offers nothing to help you gain more XP at higher levels. The last level from 149-150 to unlock the final boost costs as much XP as levels 0-32 combined, but you still have to earn the XP in exactly the same way.
One solution could be to have higher difficulty levels unlocked at higher skill levels. For example a virtuoso difficulty unlocking at level 75 that gives 3-5x XP compared to expert. That would be more in line with how the other skills work. Virtuoso difficulty could include double notes, holding down some note while playing others, or similar things, if technically viable.
A higher difficulty would be a welcome addition in any case. The skill was fun at first, when learning the mechanics and trying to get amazing performances of all songs at expert level. After a few hours it got way easier, new songs are nailed at first or second try, after that there’s nothing left but mindless repetition. Repetition of a single song if one wants to be efficient. Awarding bonus XP for playing a song different from the last 4 songs would help. The bonus XP has to be big enough to offset the time it takes to find and select a new song.
As a side note, the biggest difficulty in the beginning was that you have turned the keyboard backwards. Normally notes lower on the staff are to the left on the keyboard, but you have it the other way around. Was very hard to go against intuition.
For reference on playing music in homes, first thing I see logging in. Guess they are in the corner of their home, but control circle extends outwards. The buff they are giving implies being music level 100+ also, haha
So…apparently I can get +14 xp by just not bothering to play my flute which has Opening Act perk.
lol…I can just sit there with the game muted and annoy others with my terrible playing. xD
EDIT: How about we just go the route of Archeage for music. - You don’t play the song, you craft them. ((And can sell them on the AH.)) Was really neat having the Imperial March play as people drove by (yes, the game has car-like vehicles).
EDIT2: Also, you can invite players while inside your house…seriously. Did no one stop to think how player could troll each other?
In addition, I think it would be great if we could swap the key binding of playing:
I’ve talked with a couple other who play music (piano) and we would love the option to swap A and D when playing.
When you want to play lower notes (on piano) you usually go left (A) and higher notes to the right (D), so when playing in new world we habitually will hit A instead of D and vice versa.
the flute song is a bug, if you salvage pages you will see expert option unlocked for flutes as well. I kept trying to address this but nobody seems to care
I figured it could be bugged since I noticed that too, but also it may be intentional. With the way experience works if current flute songs had expert difficulty then everyone would just play Fisherman’s Lament or the Ebonscale song since they are only 36 seconds long. Flutes should have expert difficulty, but experience needs to be dynamic too. Both of which I hope happen.
i think it is bugged mostly because 1. when learning it prompts you expert level being a thing 2. without those songs 25 expert song achievement is not achievable
I’m guessing you’ve hit 75 by now and we’re extremely dissapointed to find out the weight increase is only 100 lbs instead of 200-1000…
Man what a bummer
I’m 145 right now, i did like 7-8 levels / day this week and went hell on the double exp. I’m so tired to play the same music. Less pain with legendary stuffs.