Musket accuracy data, did some testing at 40m (Updated with video)

Zoomed at head standing at 40m
Hit: 161
Missed: 142
53.3% hit chance

Moving rectical aimed at body at 40m
Hit: 30
Missed: 45
40% hit chance

Shooter Stance at 40m
Hit: 11
Missed: 14
44% hit chance

Non-zoom at head 40m
Hit: 149
Missed: 116
54.7% hit chance

Dodgeroll shot 40m
Hit: 3
Missed: 10
23% hit chance

Walking shots 40-45m
Hit: 75
Missed: 119
38.6% Hit chance

I’ll post a video of more data tomorrow this is just 30 min of shooting rn

The consistent testing starts at 50 seconds… here is it I’d speed it up

I shot 1010 shots 517 hit, 493 missed. My count may be off by 1 or 2 but it’s close

So a 51.188% chance of hitting a bullet when aiming at the head, not moving, at a stationary target

No accuracy on this musket

Next test is center of mass, then both scenarios with an accuracy musket.

6 Likes

great stuff appreciate your dedication :x Ill sort through my videos and post some 10m shot misses going wild as well :x

Hi, @goofygoober128. Thanks for the detailed post regarding Musket accuracy. I will keep an eye on this post for your video upload! :slightly_smiling_face:

3 Likes

Here is reason why its almost perft as it is. Increase accuracy on up to 40m and leave 50m+ as it is.

1 Like

Honestly wouldn’t mind that, it would keep the rock snipers at a minimum and return the skirmishing players a reliable way to combat bows and firestaff without being at a uncombative range

My guess is that target was standing not moving? ;p
I clean dust from my musket since time to time just to throw it back to closet immediately. No-one play it anymore. Accuracy in real combat is to much RNG + trash skills/perks. Some not even working. (Few days ago dude was teabaging my traps and they have not triggered xD)

A mechanic like this would put Musket back on the table but I’m afraid most of the players who mained musket have now either quit or picked up the Bow/FS and come to realize it’s the superior choice of the two in Medium (<40m) ranged PvP for both organized and unorganized gameplay.

Off-topic here but same mechanic should be applied to the Bow and/or significant damage falloff. No weapon should be able hit as hard as old Musket used or Bow without taking risks stepping into medium/close range combat. Even with such drastic changes the Bow and Firestaff will remain as fotm and go-to choice for solo players.

Well, at the end of the day musket has very low DPS compared to anything else in game.
Like you said (as guy who like musket) - I turned into Fire staff (this is hell OP now) and Bow now. Its funny now that you can just stand still and kill other muskets on other part of OPR map because they miss everything while you eazy clap them with bow(better accuracy flipering than musket aiming xD) . You don’t see them play musket again xD

Yes non moving, today I’m gonna ask a buddy to do some real combat testing on moving targets

Nah. I see top players still playing musket mainly. They did play fs and bows but all i know where top musket players were just ok with other weapons. So im fine if they stay with bow or fs since now you can kill them in fair combat or at least try.

What server you play I wonder? On mine noone play musket anymore. Only people that join once to probably check something then you dont see them play it again :slight_smile:

1 Like

Barri. And i see like 1 musket per OPR here and there. But more of them on arena where top player can still destroy with musket traps, bombs and rapier.

That’s a nice thought, but the reality is that every form of combat, except the occasional open world, is that the middle zone is more attractive to shoot at from both sides that rangeds dealing with rangeds.

I disagree man, not without a major rework.

Until musket can be give defenses (not needing to forgo all constitution) reducing the range (as is already done in game) is not going to allow musket to go toe to toe with any ranged weapon.

And the stationary way the musket works (shooters stance, slow walk reloading, etc) leaves the musket player open to easy melee engagements. And I don’t give a rats bum who says what, the “pro muskets” who are engaging melee and winning easy mode, are using cheats full on. You can see it in their dodging (always able to predict incoming damage, highly sus) and you can see it in their pure accuracy.

Contrary to what haflik says, the only muskets doing well now are using aimbots. You simply can not hit the shots like we used to be able to. The ones that are, are using aimbots which pretty much undo the bloom effect. There is a video on you tube of a user documenting this.

1 Like

You think musket is stationary? Try mage and go fight 15m away from enemy main line. Have fun.

I am playing fire staff ice gauntlet right now. The beautiful thing about new world (I say this jokingly because I think its fundamentally a bad design) is that you can use any weapon you want whenever you want.

I play both, unlike yourself who has no clue how the musket actually operates in game.

Musket has more rooting abilities than fire staff does. That is a fact, you can test it for yourself in game. Between LMB attacks to abilities.

1 Like

No. They miss like 20% of their shots. But what they play from what i notice is just do some dmg from range to pull one or two players to pushe them, then they try to kill in close combat using traps, boms and rapier.

Have seen view trying to play musket as sniping weapon and they do some dmg but moment you push them and they are not like rlly rlly good with rapier they die fast if you can slow them.

Is not a function of the musket.

1 Like

You know noone is this game play with 1 weapon right? So when we talk about ballance, changes and stuff we always have to talk about builds?

And it does not matter if its rapier, hatchet or whatever. Muskets were able to do dmg and kills 3 tapping light armor players from 80-100m while stacking empower and thx to dex dodges, light armor, haste from musket and rapier mobility were impossible to catch to any other build except bow/rapier.

You had your fun framing other players while having tons of adventage and playing unfair game. Now you have to try hard.

You sure? I smell something fishy here. None of top players play musket at any degree on my server. When I tried to play musket on arena I cried laughing. Thats how bad it is and what a joke this “nerf” was. And I used to clutch arenas with musket.
When I meet some “testers” on arena that chose musket I again cry laughing.
Why? Because traps you mentioned are not working and slow you so much that you kill yourself when trying to plant one. Ppl are walking into those teabaging them with no trigger. Pro play with boomb? 10 sec cast including awaiting for it to boomb. Easily dogged, ice tombed, or sometimes just not dealing dmg?

Why I laugh even those I used to main it? IT is pure joke nowadays. While they try to land at least one shot having 500 offensive stats (just to match in some % FS/bow dmg) they poop their pants (well RNG is RNG no matter how good you are). In the meantime you 2tap them with FS. Or if you are lazy you shot them fireball so you don’t have to aim that much and place pylon and watch them die xD

Argument about “you see top skilled player” is wrong on foundations here as this is RNG. So what you land this perfect boomb on someone back when it deals no dmg expanding. Or person with boomb attached rolls therefore anyone within the stack is not receiving dmg…
You tap ppl in casino on back telling them how bad/skilled their are?
Now we see that FS, BOW is problem.
Then we jump to ice gauntlet.
Then I exit game probably :slight_smile:

2 Likes