- Musket - AGS you missed the point

Hi AGS

I actually understand that you are improving area of the weapons that are not normally used, but let’s analyze the actual situation of Musket main players: on invasion or wars they are not “preferred” [to not tell they are not wanted…], on Outpost rush they are overwhelmed by melee users, an expedition they will be soon replaced by Void Gauntlet users.

The actually percentage of musket players based on Steam achievement is 0.3%, and is going to fall down.

Improving the damage of the sticky bomb is not going to solve nothing.

Why?

Because it has too low range and what we need is MOBILITY. If we get too close on a fight we have the only option to escape without shooting, or we die.

Let’s analyze Musket mobility:

  • To recharge a bullet, we have to stand still

  • To charge a “special bullet” we have to stand still

  • To shoot 5 bullet with low recharge time we have to stand still

  • To throw a trap we have to walk

  • To throw a bomb we have to walk

PLEASE give us mobility. Let us recharge any bullet WHILE running, and let us use traps and grenade while running.

Every other weapon have high mobility, we have to choose from do damage or move………

thanks for even reading

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