Musket and Bow do not deserve Mortal Empowerment

IMO it a bit silly how it gives 30 percent empower at max stacks. This is too much. 20 percent would be better.

It doesn’t need to be removed from the game IMO. Just moved more in line with other empowers.

300 dex 150 intel is what I tested.

did you put T5 elemental gem? that increases dmg as well if we’re talking 150 int

Yes.

In a lot of PvP games, buffs on ranged damage is less than buffs to melee damage.

As a loyal league player and the ultimate balance example, league has the same effect on multiple items have lesser benefit to ranged, maybe AGS should adopt this culture.

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alright my guy, let’s stop it here cuz we’re kinda getting off-topic, there’s plenty of variables that we should inspect to find out what is all about that

Huh?

I used a Lazarus bow and an Infamy musket. Both weapons have the same perks. The bow hits at least 30% harder with the same stat point allocation.

i think mortal empower should be nerfed or removed as it is not noob friendly, it creats more gap between skilled player and noobs, which will hurt the game population/activity.
I play light melee rightnow and i just farm them so hard in OPR and make it less fun for all of us.

GS scaling is the right direction, and yes we never wanted or needed this mortal empowerment perk.

Also on ranged, it promots rats playstyle which is no fun for both party

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Melee doesn’t deserve the Divine perk. Already hard enough to kill a good geared med bruiser, when they have a competent healer.

See how silly this sounds?

Mortal Empowerment just needs a right out nerf.

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If this game starts balancing stuff around noobs, that’ll be the day I officially stop playing.

Mortal Empowerment needs nerfed…not because of “noobs”, but because it’s OP AF. Not just for muskets, but for everyone.

Have you seen a spear/rapier use it? How about S&S/Hatchet…hell, even a fire staff running flame thrower. When you hit the 10+ stacks area, your damage becomes insane, regardless what you’re using.

I’m a musket dex rat. One of our jobs, in wars, is to watch for the assassin builds, and make sure they don’t build up stacks of ME. The perk is insane regardless who uses it.

Just kill the healer then, it’s an easy enough counter. You’re talking about a duo that’s made for survival and comparing that to a single item that increases TTK massively with little to no risk to the user.

Good healers still tank 3-5 players. Especially with a good bruiser peeling for the healer.

However, it’s going to be a little easier to kill healers after the rapier nerf.

It’s usually easier to kill the person the healer is killing opposed the healer himself.

Keep in mind this guy right here is a nasty musket player. Even he says it. Lol.

What server you on now adays anyway?

I think someone said earlier scaling mechanics aren’t needed which isn’t EXACTLY accurate. The implementation was clearly not great though. You could reduce stacks gained from ranged kills to half melee and have it only remove 1/3 on a death or something to make it more balanced than the current state.

AGS seems to not be great at looking at the big picture of basically anything they implement until it goes live and gets broken.

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No one deserves the empower honestly, It is gucking broken. Hatchet players are able to survive when they should die give ample time for them to run away and not lose stacks.

Olympus

Fuck. I almost went there before it locked.

I ended up having my alt on Eden and my Main is on Themyscera.

It doesn’t seem fair to a lot of melee people, but as a bow/musket main its definitely fair when most melees have pocket healers. Its near impossible to kill healers, so getting 15 stacks makes you an actual threat. Otherwise healers just sit in sacred and laugh at you, and even after you get 15 stacks its still insanely hard to melt a healer when theyre running rapiers and can dodge most shots if theyre paying attention to you.

This type of perk has never been a good thing in any game ever. Look what happened in even dota type games when they had this type of ability…instantly had to be nerfed into obscurity, because it’s absolutely no fun at all. Having this sort of perk just leads to wildly snowballing games, that make people feel bad. And like the OP said, for bows/muskets, it’s just too much reward for almost no risk. But honestly every weapon class becomes toxic as hell with this and 1-2 pocket healers, if the player has half a brain and feeds off the newer/less experienced/less geared players until they become immortal with 15 stacks.