Yeah it’s pretty insane, I bought a 2 perk bow with attunement + enchanted and I was topping the charts. I was at top 10 with almost 13x stacks of M.E. on average. It’s pretty easy to stack them too, just last hit the lowest hp enemies and stay in range.
Idk what AGS thought of bringing this kind of perk into this game but I gave up trying to fight it, Bow and musket will always be really strong a bit boring to play at times but you can always respec.
I think it would be reasonable to make mortal empowerment melee only or something like, you get 30% extra damage, but you also take 15-30% more damage.
If they do remove mortal empowerment for range, the musket could probably use a slight damage buff. The bow is fine, however. The bow hits ~30% harder than the musket, so its like a musket with full stacks anyway.
A 300/200 con bow hits the same as a 450/50con musket. A 450/50 bow hits ~30% harder than a 450/50 con musket. The bow shoots a lot faster than the musket.
but yeah… you have to explain what are those stats, if it is 450 of pure dex, pure int or is there a mix of both, it’s pretty easy to call it on bow cuz’ it only scales with dex
In a lot of PvP games, buffs on ranged damage is less than buffs to melee damage.
As a loyal league player and the ultimate balance example, league has the same effect on multiple items have lesser benefit to ranged, maybe AGS should adopt this culture.
alright my guy, let’s stop it here cuz we’re kinda getting off-topic, there’s plenty of variables that we should inspect to find out what is all about that
i think mortal empower should be nerfed or removed as it is not noob friendly, it creats more gap between skilled player and noobs, which will hurt the game population/activity.
I play light melee rightnow and i just farm them so hard in OPR and make it less fun for all of us.
GS scaling is the right direction, and yes we never wanted or needed this mortal empowerment perk.
Also on ranged, it promots rats playstyle which is no fun for both party
If this game starts balancing stuff around noobs, that’ll be the day I officially stop playing.
Mortal Empowerment needs nerfed…not because of “noobs”, but because it’s OP AF. Not just for muskets, but for everyone.
Have you seen a spear/rapier use it? How about S&S/Hatchet…hell, even a fire staff running flame thrower. When you hit the 10+ stacks area, your damage becomes insane, regardless what you’re using.
I’m a musket dex rat. One of our jobs, in wars, is to watch for the assassin builds, and make sure they don’t build up stacks of ME. The perk is insane regardless who uses it.
Just kill the healer then, it’s an easy enough counter. You’re talking about a duo that’s made for survival and comparing that to a single item that increases TTK massively with little to no risk to the user.