Ok
Greatsword, invisible bb nades, hit scan musket, constant slow with light armor nerf, desync abilities… what you okaying dude lol
Eye frames are probably the highest skill ceiling in the game in terms of PvP.
I’m not arguing with a lot of the other things you are saying, just don’t agree with Iframes being a joke.
No I agree, I’m just saying it’s not what it use to be. And now especially with great sword like rush, uppercut, and stab. It makes it hard especially with la nerf. The problem also gets worse when you get multiple on lol
Ya no the LA nerf was significant, but honeslty I think it did good for helping lock down LA users (fearful that proposed changes will make LA unviable outside of ranged dex and AOE healers)
I agree with pretty much all you’re saying, just went a little to hard on the Iframes. Still what separates people in PvP
No yeah I did exaggerate it lmao you’re not wrong but it definitely isn’t as skilled as what it was. Like another example if I eye Frame an ability and still get hit by a light attack you can’t really break distance and it’s easy for players to just melee spam and some weapons are bad with the spam mostly slash weapons. It’s still high skill but I’m saying after brimstone it just makes using light and doing melee combat ridiculous and unenjoyable. I expect to lose dmg trades to heavier armor but it’s the constant unable to move that drives me mad
I mean I feel like that’s what they want. I genuinely think they don’t want any melee builds in light (going off the shirking fort LA proposed nerf). I’m almost certain that this patch is going to try and pigeon hole certain classes into different weights like they did with healers and light
You think that hatchet is “unplayable” without zephyr cakes and berserk, stop lol. I’d say you were part of the game’s downfall.
Name these broken mechanics I’m taking advantage of pls thanks
When did I say hatchet was unplayable without zephyr cakes? I’m pretty sure I said I need zephyr cakes with all cc and absurdness in this game now. With the la nerf and all this melee grit… otherwise it’s a Herculean task to break distance… Hatcher is like a top 3 op wep in the game lmao defy and zerk which is perma grit and a haste buff… oh and a cc break… what are yo I talking about man telling people it’s a skill issue brother hatchet is a carry weapon and one of the most forgiving weapon in the game… you have two lives with all the other stuff I said… lmao skill issue he says. And the zephyr cakes are for getting separation on your 20 percent haste, perma grit healing and slowing nonsense
Right here
Even with that(berserk) haste if I don’t run zephyr cakes combat is absolutely unplayable
I agree that hatchet has some hella crutch mechanics, but I don’t use any of them
do you?
Dude I said combat in general this patch without haste sucks with all nonsense
you can take bigger risks with defy death, it’s dumb to think that deaths = bad, it’s more complicated than that.
You can take bigger risks with 50% damage reduction too, and more often.
Except that’s not the whole statement, is it?
You either intentionally left out or completely missed the fact that I was stating this in the context of pve:
builds that are perfectly balanced (bow, hatchet) or mostly useless (musket) for pve content (invasions, open world hunting, expeditions).
I would say that hatchet by itself is unbalanced for PvE content lol.
no one in a good company will agree so it is what it is
Oh you speak for the good companies then?
Yeah all of the top 10 K/D in every server are probably all bows and muskets.
im the ceo of good companies and i say fck defy death
