No yeah I did exaggerate it lmao you’re not wrong but it definitely isn’t as skilled as what it was. Like another example if I eye Frame an ability and still get hit by a light attack you can’t really break distance and it’s easy for players to just melee spam and some weapons are bad with the spam mostly slash weapons. It’s still high skill but I’m saying after brimstone it just makes using light and doing melee combat ridiculous and unenjoyable. I expect to lose dmg trades to heavier armor but it’s the constant unable to move that drives me mad
I mean I feel like that’s what they want. I genuinely think they don’t want any melee builds in light (going off the shirking fort LA proposed nerf). I’m almost certain that this patch is going to try and pigeon hole certain classes into different weights like they did with healers and light
You think that hatchet is “unplayable” without zephyr cakes and berserk, stop lol. I’d say you were part of the game’s downfall.
Name these broken mechanics I’m taking advantage of pls thanks
When did I say hatchet was unplayable without zephyr cakes? I’m pretty sure I said I need zephyr cakes with all cc and absurdness in this game now. With the la nerf and all this melee grit… otherwise it’s a Herculean task to break distance… Hatcher is like a top 3 op wep in the game lmao defy and zerk which is perma grit and a haste buff… oh and a cc break… what are yo I talking about man telling people it’s a skill issue brother hatchet is a carry weapon and one of the most forgiving weapon in the game… you have two lives with all the other stuff I said… lmao skill issue he says. And the zephyr cakes are for getting separation on your 20 percent haste, perma grit healing and slowing nonsense
Right here
Even with that(berserk) haste if I don’t run zephyr cakes combat is absolutely unplayable
I agree that hatchet has some hella crutch mechanics, but I don’t use any of them
do you?
Dude I said combat in general this patch without haste sucks with all nonsense
you can take bigger risks with defy death, it’s dumb to think that deaths = bad, it’s more complicated than that.
You can take bigger risks with 50% damage reduction too, and more often.
Except that’s not the whole statement, is it?
You either intentionally left out or completely missed the fact that I was stating this in the context of pve:
builds that are perfectly balanced (bow, hatchet) or mostly useless (musket) for pve content (invasions, open world hunting, expeditions).
I would say that hatchet by itself is unbalanced for PvE content lol.
no one in a good company will agree so it is what it is
Oh you speak for the good companies then?
Yeah all of the top 10 K/D in every server are probably all bows and muskets.
im the ceo of good companies and i say fck defy death
Sure. I don’t really care about it personally as I don’t really have any problems fighting against people who do use it. I understand that a lot of people think it’s op, but as far as survival procs go, Its my opinion that last chance has more uptime so it’s more useful.
lsat chance can have more value if youre army diffing the enemy, but if its an actual tough war its most likely gonna proc when you dont really need it while defy death procs when you need it the most 100% of the time, you will get below 50% without dying very often
up !
just because you don’t play the gun yourself, you have to be annoyed or even take it out, otherwise you have no hobbies, right? best we take all weapons out then is played again with sticks and stones. This howl he has but ne weapon I do not play and that’s why the bad and heard attenuated or even forbidden. Then don’t play PVP when other weapons excite you.
totally agree
