Musket / Bow INSANE OP next patch (ALL READ THIS) 🌟

Weapons with good CC shouldn’t do the most damage. There’s a reason why people were unhappy about GA and FG. you do have a point about the musket tho, pretty easy to play with

Again, we’re back to wanting everything without having to pay for it. If you pick the pure STR weapons you give up your ability to block ranged with shield. You going to cry and whine about that too?

Or will you use your brain and equip sword and shield as your 2ndary to be able to block ranged? Or will you equip a ranged weapon to shoot back?

…because even with no dex attrib points, a trained up weapon (skill points) will still do damage, will still inflict dots and status effects. Will still be able to use the mobility bonuses and skills the ranged weapon gets REGARDLESS of how many attrib points you have. It also does not change the fact that a ranged user picking up a hammer or axe, with no attrib points spent in STR, can use those melee weapons and do 2x the damage of their fully spec’d ranged weapon PER SWING.

Perhaps you should try picking up a musket, training it and shooting back? Ranged users hardly have the hitpoints the STR+CONST beefed up users enjoy and don’t tend to use heavy armor like the STR peeps do. Shot per shot even with no dex points, you will come damn close to shooting back an equivalent amount of damage upon the ranged user as he is putting into you. All you need to do is TRAIN THE RANGED WEAPON skills.

Adapting requires you to use your brain. Why don’t you try it?

Or is it easier to cry and whine in the forums hoping the devs will give you a teleport skill to replace any need for you to use said brain?

If you think Bow is INSANE OP just because somebody hit you for 3k in your heavy then go and play bow :smiley: In order to hit some decent hits you need to play light + tons of dexterity. Not to mention that you need some skill to hit those shots (and not only aim skill - you also need positioning). Bow users are destroyed by reap + 2 GA swings. Bow is in a good place, maybe even underpowered. 1.2 is a good patch for bow because it will make it slighthly smoother and that’s fine. If GA/WH is S tier and Mage is B tier then Bow is A tier I would say.

Musket is a hitscan and idk about it, shouldn’t be a thing in MMO like this IMO. If you think bow is OP then go and play it and enjoy being 2-3 hitted by muskets from 300m range. It can’t be nerfed tho because it’s already useless vs heavies

Orkan, I completely agree. I am a musket main, with many hours as well with the musket, full dex void gear, MOUP musket, and high dmg tier jewelry. i can counter pretty effectively mages (unless they are running heavy) but melee GA/ hammer users always counter me.

I love dueling and do it a lot but 8/10 times i will lose to GA user. and will lose 5/10 times to a NOOB GA user, who will tell me they just started playing a week ago… sure I could just be bad. but I will say when that GA comes up on you with all these forms of cc, pulls, and high damage. even with the rapier (which most people I duel know how to counter :(. ) I will get rocked.

for those who are having issue with range users, in the PTR and in general, it is probably because you haven’t played against enough of them. and don’t know how to counter. my suggestion is learn new builds that can counter (because there is plenty that can) and figure out new strategies. I have seen a crazy amount of strategies that seem broken at first but eventually I learn to work against.

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I saw mention of muskets getting kills. Maybe it’s just the way i play, but after i knock them down, i move to the next target. I let the melee guys get kills because my shot is wasted, better to apply that damage elsewhere. Even killing a sniper, i dont finish them off because the longer they wait for a revive that will never come, they waste time laying there. This results in a lower score which encourages healers (healers almost always finish higher in ranks) to trash talk other player for not contributing.

In heavy armor you will surely have trouble catching lights, in light armor you’ll easily catch up… You may need to have 2 sets of armors, medium/light for skirmishes and heavy for oprs, Light bow/rapier/spear is already too hard to catch. Except for those, the rest of the builds are not hard to catch.

We’ll probably witness the rise of VG and Rapier/Spear Heavy in skirmishes.

I don’t know any melee playing in light armor, but that might be the only way to actually catch someone after the patch, but don’t forget in OPR will be multiple range, you might catch one but other 5-6 musket players who see you in light will instant delete you. Plus lets not forget riposte with 12 sec cd, you need to bait that without using any skills so you can stop cancel animation / dodging when he does, else if he catch you in a riposte and its at least 30% of your hp down in 1 sec

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That’s assuming it connects. Which it struggles to do in a lot of match ups. In wars it’s even worse because, without grit, they tend to just get stun locked and die to 2+ people.

We regularly see 2.5-3 mil out of our GA/Hammer frontliners, and our bows. 1.3 mil is respectable out of a purely ST, non-grit class, but it’s not particularly impressive.

You can play any armor you want, just use Great Axe and you’ll catch anyone besides Bow/Rapier.

Riposte does sorely need a nerf.

Reposte, trap, 2x Headshots, could even be 80% of the hp.

I agree the musket hitscan could do with some changes(maybe a projectile or remove the dmg drop off perk to promote more aggressive gameplay). The bow though? thats a weapon of skill my friend.

The first change they should make is to make Resilience apply to Headshots if they’re going to nerf anything about bow/musket damage. Particularly as they’re releasing Elemental/Physical damage reduction on armor.

Well, you’d have to remove repeater cannons, explosive mines and kegs also.

The new Perks are a way to counter Musket already… so musket players will be doing 400 dmg to Heavy Armor ppl instead of 800.
Also not every Musket player play like a Potato camping in a Mountain…if u see ppl doing that… then theyre not even playing the game…just ignore those plebs… if u rly wanna help ur team as a Musket player u need to play Mid to Close range and very agressive. for me is also where Musket rly Shines since i can just hit 95% of my shots in Close to Mid range.

They’re already pretty strong lol over half of my team in opr is always dex.

Thats because thats is the only Place where ppl dont mind Muskets… u dont see many Musket players in Wars… cuz they just dont win u the game… same goes for OPR… the team with most Ranged always lose

Those perks counter everything equally, not just Musket. Headshots, particularly with Musket, are a potential path to 100% crit rate, so the perk that is supposed to, in theory, counter crits, should apply to them.

Can u hit all of ur Shots as a Headshot? i dont think so… so i like to be rewarded for actually headshotting some1… i mean i dont cry when there is 5 GAxes ppl chasing me and do 4K Backstab Light hit right?
Is there any Perk to Reduce Meele Dmg? no its not… so my way to counter meele is actually to stay range… i cant change dmg with gaxe cuz my Heavy hit + a few Light hits dont even do 3k dmg… and a GAxe can just do 3 to 4K dmg to me soo yeah idk

for me the worse weapon in the Game is just Life Staff and Void gauntlet… as soon as 1 Guy can Tank 5 to 8 Ppl thats just straight broken

Doesn’t matter.

You are, by getting extra damage.

Backstab is reduced by Resilient.

Resilient reduces melee crits, it should consistently do the same to ranged crits. Of all kinds.

If one life staff can tank 2 or more players, it’s the players fault, not the life staffs. They are not playing correctly.

Okey… so ur saying that me by me giving up on Range to be at Close to mid range should no be rewarded by headshoting some1. ( Also my Headshot does Half or the DMG a guy with Heavy armor and GAxe does)
First of all Backstabbing doesnt need any skill or Aim to do it… just chase ppl or dogde around them… thats alll
Headshots on other side does need Aim and skill to actually do it while under pressure of Meele chasing me… so all ur Points are kinda KEK… yeah u hate muskets so thats just a U problem i would say.
About the Life staff… sure than just show me u killing a Heavy armor life star user alone or with one of ur friends… and by that i dont wanna see hes standing still… he needs to move use potions and dogding ur attacks and also healing.
Also on my server i dont have problems with Musket cuz out of 10 that i know only 2 are actually decent eneough to fight… the other ones just camp or idk what they do and i barely see them… and when i do i just kill them… so yeah

No, I’m saying that perks should work like they should. Backstab is the equivalent to Headshot for Ranged, and it’s reduced by Resilient. Criticals of all types besides Headshots are reduced by Resilient.

Resilient is bugged and not being reduced. That should be fixed.

And yet a ranged character can headshot someone that’s fighting back, but melee can’t backstab someone who is facing and fighting them.

Not really, you just disagree. My points of ā€œMaybe fix bugsā€ is pretty solid.

I do it every war, every day, multiple times a day. All it takes is one hammer with Shockwave+Armor Breaker, or a Void Gauntlet, and they die pretty fast.

Low pop servers tend to have low populations and stagnant metas. Your server is likely no different.