Musket / Bow INSANE OP next patch (ALL READ THIS) 🌟

If you are seeing mainly DEX bow builds on PTR its probably because people are testing it to get to see if things have changed.

They’ll find that changes are minimal and they’re better off going back to OP GA/WH and superior mage builds.

Musket IS in a good spot but Bow is still not viable in a war.

Its good in a 1v1 but New World is a 1vX environment.

I am talking to you as a Bow Main who has played 500 hours and then respecced to INT mage only to find its EZ street and way better than Bow for consisten Damage, AoE and CC.

Bow lacks kiteability and relies on switching to a second weapon like Rapier (or even great axe lol) for mobility.

its 10% haste maintained through continual dodge rolling is nothing compared to the catch up power of GA lunges and bloodthirst and Hatchet abilities.

Bow users having to take rapier tells you they NEED a melee secondary to survive.

One thing you fail to realise is that Bow has been designed as a Close quarter Weapon. Don’t believe the hype about its ranged potential. With projectile velocity, arrow drop and woky hitboxes of erraticly moving player targets or Mobs its effective 1v1 up close and does deal out massive damage.

New World is not a 1v1 game however.

Also never forget to realise that even though the ‘ranged player’ shoots arrows at you, the melee player shoots his body at the target through charges or other catch up mechanics not available on the bow.

You are straight wrong about Bow being OP this or next patch.

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I’m impressed you didn’t deny when i said you dueled noobs but as i mentioned before go duel some decent players, don’t come at me with “texts” when you duel some randoms.
Not only Bow/Rapier is broken, in general all the range will be insanely OP vs any melee after patch hits just because you will not be able to SWING and reach the target, even with the speed from GA will be impossible to reach the level of kills / dmg / survival that a range will have in a OPR. Besides that in duels you will lose to almost anything that knows how to kite. Play a bit more on PTR before you say that GA is still good

150m btw its 150m away not 500

If there smart they just stand behind a tree and eat a piece of food to full heal aswell anyway

Sounds like something salty Bow or Musket meta sheep would say.

yeah i fondly remember reading about void gauntlets and fire magic in my history books.

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Would musket void gauntlet work out or is the damage hit from int vs dex too large?

It works but it’s primarily a Musket build still.

I can’t control who I dueled, but whether that was people I brought from Valhalla, or randoms from the PTR, it didn’t change at all. I can only really draw conclusions based on information I have.

Why not? It’s more then you have. You can’t even type coherent sentences or make logical arguments, points or even sense.

Nope. Sorry. I have to get slightly closer to hit people, but outside of bows maintaining and gaining distance, I have absolutely no issues with anything besides bow specifically.

I’ve probably played more then you. Sorry that the GA is no longer an insta-win button for the lowest common denominator, you included, but that was kind of the point of the nerf. You have to do something besides LMB now. Like maybe use W and your abilities. Oh and not walk into bear traps.

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When will melee decide to use a rapier as an offhand weapon for fletch, evade and riposte hmmmm i wonder

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No, because GA is better for catching people then Rapier is. Rapier is good at running away because of how Riposte interacts against Great Axe (It’s essentially impossible to dodge the riposte as a GA chasing).

This reminds me of the “all the mages will quit!” posts.

Oh and the “All the healers will quit!” posts.

Remember those? Same thing, wont happen.

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The ratio is something like 90% dex and 65% int or something for dmg gained

Hi! If you want to run Musket and Void gauntlet I’m assuming you would do this on an INT build to make it viable.

The problem here is the void gauntlet and its a mixed weapon which mixes INT and Focus.

Making a Triple Attribute build means that you are beginning to dilute potential power. (remember you want at least 50-130 CON for survivability)

If you intend to be an INT focused DPS then a musket WILL hit hard (but not as hard as a full DEX musket but with a slotted sapphire gem which converts additional damage to Arcane (which hardly any creature in Aeternum resists - you gain additional good scaling damage for the musket when using it with INT).

Regarding the void gauntlet it would be ok with INT main but any additional focus added to it to benefit from healing would take away from damage potential, unless of course you see yourself as a support and want to take it for the general utility.

maybe if melee user use range they defeat range.

Show me the ranged weapons that scale to the STR gear a gaxe or hammer uses. Hatchet? Yeah okay bud, let the ranged hatchet vs bow duel go, that’ll work well. DEX has ranged and melee options in their kit, STR is only melee options. Hell, INT is mostly ranged, but has two melee options right now. And all STR can do is toss some hatchets lol

Gaxe/hammer heavy armor is always going to be pretty irreplacable for war, but the call to nerf any advantages they might have outside of capping a hardpoint is going to have them crippled for everything else. I already run into OPR’s where there are almost no bruisers on a team, and that’s before the multiple nerfs coming to gaxe in dec patch. DEX users just get stronger and stronger, not sure how the forums haven’t picked up on how strong they are.

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Literally its range META now and next patch will be literally beyond meta, everyone who will not be DEX build will be having to endure getting 3 hits and be kited away till Africa. Expect another huge DROP of players after patch hits.

I have to disagree with you.
People will always have to play melee as they are the only liable players to be able to fight on point. I’m mainly referring to Wars and Outpost Rush.
Put 10 musket/bow versus 10 ga/wh players and have them fight on an objective point. I can guarantee you that the melee players will win 100% of the time.

The musket or bow has always been able to 3 shot people in light armor, in fact, there are clips of people 1 shotting people in light armor. This is nothing new and has to do with the poor defensive bonuses on light armor, which needs a buff imo.

I’m hoping to see some variety in melee weapons now as there are times in Outpost Rush where the entire enemy team is using GA/WH. It’s a meme at this point. Unfortunately, I don’t see this really changing as the GA is still the hardest hitting melee weapon that has more AoE damage per swing than any casters full kit at this point. As for the hammer, the hammers entire kit still evolves around AoE debuffs and stuns so I don’t see why people would give that up.

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Funny you say that but then “ranged” Ice Gauntlet and Fire Staff with their pathetic damage have no chance to kill Great Axe / War Hammer users that aren’t bots.

I have 370 dex 382 w the food I use sometimes but I never crit heavy over 3400-4K max on crit headshots

Anybody gritting 6K+ on heavy has great gear, T5 food, and little to no health pool

I.e will die to 3 great ax swings

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If u say you have no chance then you don’t

People who play their builds right do have a chance but it’s a challenge

I think the great ax users crying about their lunge nerf and reap nerf are bots

The weapon is still great even with those nerfs

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Or then you have never tried Ice Gauntlet and Fire Staff post nerf. Against melee players that aren’t total garbage.

I agree on the second part