Musket damage needs a SERIOUS nerf among other ranged fixes

well all i need is u to prove it that u can deal 4.5k dmg to med armour
2k + is the max dmg to med afaik

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Same with bow. The effective range of bow is close to mid range at max. With a slow projectile. Everytime I get sniped down from a distance i cant even physically see the guy at… I just sigh.

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Heres me just laughing at the prospect of people still thinking musket is OP! ITS TOO STRONK! I GOT KILLED AT 100M AWAY! Musket is not OP by any stretch of the imagination. And with meta switching back to heavier armor, new perks to reduce ranged physical/elemental damage, yeah no, just adapt to the game. Id love to see the buffer removed so we can actually utilize the dodge reload mechanic again but until then, musket players have to keep heavy spacing since we’re all pretty much glass and most of the time hit like a wet noodle unless the target isn’t in heavy or properly geared medium.

As for the original poster, render distance is about 130-140m, if you get them rendered and move backwards it can be like 150m and musket range is exactly 125m before the projectile vanishes into nothingness. Bow users can shoot 100m (granted travel time/arrow drop) and mages auto attacks I think go 60m (someone correct me if they know exact number) which all have some type of mobility in their setup while muskets have none without rapier. As for single target dmg in comparison to other weapons, others still have similar amounts AND have AoE as well. Musket has a place to be and right now its current place isn’t “great” in many aspects.

yeah if you click the quote it’s an entirely different quote that was weird lol

yes thats weird, and u have always to take a look it it’s the correct one. :slight_smile:

Going to literally just leave a link here to another thread where the exact same argument is going on rather than having myself literally post the same replies to 2 different threads.

I’ve posted the reasons i think what i do, I’ve posted Screenshots of damage numbers, Did all the math for people who are too lazy to do so themselves to get a true scope of how much damage things like Powder burn actually do to a medium and light armored target (sure, heavy is a bitch in all cases when it comes to taking damage, But hey, read the next paragraph down).

Musket has an unfairly high damage for the range it can sit at. That is my point, You cannot change my opinion on it and i honestly feel there’s going to be changes to how strong Voidbent/heavy armor is in general as well as how high damage Powder burn does to targets to compensate for the reduced armor tanks should have compared to the current common stats in game.

Go scream at me on this link here if you’re still adamant that i hurt your fee-fee’s by sharing my opinion on how a weapon functions in the PvP environment: The most useless weapon:Musket - #28 by JudgeGadget

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Wow, 3,5K on a dummy without armor, without res. so musket can do 3,5K Headshot on naked enemies. :slight_smile:

But u wrote:

Where are the 4.5K Dmg. every 1.5 sec on regular hits on targets with medium armor? Can you give us proof or just tell us stories?

Original poster, have you tried moving around rather than standing still? All those damage buffs you mention only apply if people hit headshots.

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No they use farming gear with no armor or gems or resilent perks. Get shot in pvp while rended (more damage then the dummy) and then wonder what the fuck.

That said musket does do too much damage, but only because having 5 of them means deleting any player you like from existing with a simple count down. 5 anything will delete anything blahblahblah but musket does it from literally anywhere.

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Literally go and look at the thread i linked, i have tonnes of screenshots there of me hitting my teammate and him hitting me for VERY CLOSE to the damage numbers i stated, With a very AVERAGE damage build. I was running i believe close to 250 dex and 200 int due to my armor giving pure INT and he was running 300 dex, 49 int and 100 coni believe, again due to armor giving us INT/Con stats.

He was hitting me for over 2500 damage with regular shots on a level 11 musket, Literally with 2 of the 8 potential damage perks on his setup on a pretty average musket (didnt have enchated or vorpal on it), All while im running FULL physical resistances (i think the exact number is 1601 physical resistances with Gem %'s included). Most medium players dont run that, They run a MIX to where they have maybe 3 Onyx and 4 Diamonds to gain some elemental resistance too, But they’d be taking 10% MORE damage than me JUST from gem effects alone. Not to mention i got my gear crafted to lean more to the physical armor side of the spectrum purely to deal with musket poke and Great Axe/Hatchet spammers.

That’s the main point I’m trying to drive home @OdinBendu, Musket players take zero risks and do the same if not more than mages who have full built their perks, Sitting in CLOSE proximity to enemies who could actually challenge them to a fight. But muskets can literally sit on a rock 80m outside of an objective, doing more damage than they would at close range (for some dumb ass reason), All while literally no one can get close enough to kill them (except maybe another Musket player, Funnily enough).

IMO, Tone down Powder burns damage over time; not a single other (PROPERLY FUNCTIONING --Looking at YOU, Ice Spike!–) Ability can do over 8000 damage to a light armor (around 6k to mediums like myself, so a little more to the general base of medium players) target by literally pressing 1 button then clicking on them from over 75m out, Removing literally ANY chance of counter-play besides “Oh just sit behind a fucking wall the entire game, Yeah have fun doing that bro.” Which at that point, you might as well just toss your keyboard across the room, because you’d be moving JUST AS MUCH without one lmao.

Musket either needs to be nerfed damage wise at ranges beyond 75m or have some of the damage stacking perks reversed in effect, encouraging players to take a more risky approach to the musket to deal as insane amounts of damage as it does right now from all ranges, Every weapon should have a counter, That’s just how the game is designed to work.

For example, Ice shower ? Dodge through it or use ANY grit movement, of which there are tonnes, Ice storm ? Hold block with a shield to stop the roots or just dodge out of it pretty simply. Fireball ? Dodge, Even if it HITS YOU IN THE FACE mid-dodge, you take zero damage, plus you can SEE IT COMING. Shockwave from Warhammer ? Dodge/Grit/Riposte. Almost ANY other CC ability ? Look at shockwaves counters. Countering a Musket ? Well SHIIIIT, Better hope you have a musket on you at all times to swap to every time you see him a mile out to shoot him with your OWN powder burn for over half his HP and waste HIS potions, Ruining HIS fun every time!

General Statement here: Whenever me and my friend group do PvP, We have pretty damn well optimized builds for our gameplay styles, Most of us have great gear score armor with perks suited WELL to our loadout, Just not as much “Resilient spam” going on due to basically needing a 600gs item for it to have a chance at having your perfect build perks AND resilient on them over and over and over (unless you get insanely lucky). The ONLY person in our group who i DON’T hear complaining about musket is the guys running in heavy armor or full Vbent, Because the mitigations from heavy armor or even Medium VBent’s Resilient stacks as you say “Make the weapon feel useless”. To which i say to YOU, You’re literally hitting someone built to resist YOU, Stop moaning about doing less damage to them, When you can hit players without resilient labels on everything for over half or sometimes ~66% of their HP in ONE ABILITY, from double their range.

I respectfully disagree It weapons is balanced leave it alone

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Well at least you were respectful about it, I appreciate you GB <3

U write long textes, but u haven’t shown us where are the 4.5K Dmg. every 1.5 sec on regular hits on targets with medium armor.

can I assume you can’t show us that?

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Muskets with 350skill points into damage do a 2k dmg per shot with a 1sec colldown/reloading. Please

I agree as the musket users are also using scripts to aimbot and the hit scan should be removed.

A Class canon musket with 300DEX/150INT + INT Gem will only deal 2000 damage to my heavy armor character. That’s not that impressive.

Most Musket who were medium with 50CON will only deal 1600 damage to heavy armor.
The thing is that the moment they start seeing a Light armor user or Medium with Low CON they just unload everything they can and destroy the game for those players because of the nature of the weapon being hitscan and easy to use at insane range.

The problem are not the damage, it is what the weapons is doing against less armored opponent. If the heavy armor and medium armor was to be nerfed and deleted from the game.
The only weapon that would be used would be the Musket and the Rapier.

I suggest lowering the damage but upping the armor penetration. To stream line the damage across multiple armor class. Because right now the Musket is useless against heavy armor and totally broken against Light.

It is a gun so it should penetrate armor I suppose.

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the musket is only a problem when its used by decent players that can aim and hit, as a bow user is incredibly hard to hit a musket user that is a city block away from me while he can hit every single shot.

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It does seem a little strong with what people are doing with it lately. Same with the bow.

Not gonna lie, just about every issue you listed here is why I swapped off of musket. I leave it to people who know how to play it, and I don’t fault people for getting good at it. I like doing big peepee deeps from a distance, but it’s not my skill set. Instead I swapped to heavy IG/VG because it’s closer to how I like to play. I still get shredded by our company’s resident musket murderer, but again, that’s because he took the time to get good at it. And it’s not easy.

Also, I hate spending all my ori on ammo. You don’t have to reload a void gauntlet :stuck_out_tongue:

I definitely would like to be that decent player that can land every single shot from city block away? or maybe you happened to know these “decent” player you are talking about hmm?

On the other hand, some people out there would love to get shot at…literally because their healbot/tankbot built are designed to shrug almost everything, unless someone happened to use VG and proceed to ruin their healing rotation.