Musket damage scaling

Lol it’s basic math, so it appears the amount of damage you think it’s inflicting is low.

Wonder why you’re presenting that view, it’s as if you have a vested interest or something.

Just playing the ole friction card huh?

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It is, meanwhile a mage with 300 int 200 con can do the same damage. But the Musket has to have 5-50 con to deal about the same damage. You see the comparison here? A weapon that requires precision to wield vs a weapon where you can legit have 0 precision but still land kills and contribute in team fights because you have AoE spells. Nice

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i’m more concerned about the clunkiness of the musket itself. i run into way too many bugs and annoyances in PVP. ADS stops functioning after executing movement inputs - usually occurs after death, shots are queued up even after rolling (is there no way to cancel/override a fire input?), at the start of OPR’s - my bullets literally go through players and do not register hits regardless of movement (netcode issue?) - temporary fix is to use an ability on a different weapon (though not 100%), when i’m hit with an ice gauntlet spell - i have a PERMANENT (persists after death) frost aura that obscures my screen when ADS, in some scenarios i’ve been stuck in ADS and can’t get out of it, etc.

sorry to derail the thread, but does this occur for anyone else? i’ll probably copy/paste these into the bug section as well.

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These musket bugs do indeed occur to most of us! Musket is so bad right now that I’m baffled by the fact that some people just refuse to press their ‘shift’ button to dodge a shot every 2 seconds. So they end up going to the forums and overhyping Musket damage on players that probably wear light armor and have no resilient and call it “OP”.

Half of the musket shots just don’t register because of the massive lags, they need to rework the Musket tbh, it’s so much of a clunky mess.

Last time I checked mages don’t do 10k damage in 2-3 seconds, Just musket and BB.

best of luck with the crying for buff.

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I think we dont’ really want a buff at all.

What we are advocating for here is a shifting of the stats to force musket users into closer range play style.

While doing this it would allow them to take more constitution.

No more rock sniping from safety.

Arguably a nerf.

But I get it. PTSD from musket. sucks to suck

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Obviously that guy has an extreme form of bias against Muskets, he even threatened to get a certain musket player “banned” because he thinks he was cheating even though there was no proof. This guy was posting screenshots asking questions and stuff and keeps making shit posts that is causing defamation to the other person on the recieving end. Hopefully AGS bans these kinds of players because libel / defamation is NOT cool. Witchhunting players who have done nothing wrong other than simply “playing better” is extremely dangerous to the health of this community.

Proof was sent and mods even agreed :clown_face:

You on the other hand literally every post asking for a damage increase on muskets, even trying to post a picture of low damage saying the damage isn’t good enough. Muskets don’t need an increase of damage at all, stop asking for it.

Personally still would not resort to sliding into someone else’s “dms” and threatening to get them banned because they’re just a much better player :clown_face:

AGS would also rather not take feedback from people who actually don’t even play the weapon because it’s obvious they just want something that beats them nerfed due to lack of skill. :rofl:

Who you gonna cry to when he gets banned for cheating? :clown_face: :ok_hand:

Who are you gonna cry to when you get banned for harassment? :clown_face: :joy:

His case is he isn’t banned, but you harass him anyway? Which goes against the code of conduct. Good job!

Edit: removed things that might hurt someones feelings :slight_smile:




Full twitch video here: PVP !DROPS :white_check_mark: + !Arena vs Devs Later - Twitch -

Screenshot taken from BagginsTV twitch stream for the New world 3v3 Arenas PTR event where they play against developers

This is Musket damage @ 625GS with Keen vicious keenly empowered.

Much respect to the man for streaming and playing WITH the Musket to SHOW the entire New world population what Musket can do in 3v3 (he is by no means a MUSKET main so obviously don’t expect him to land every shot)

Though the key highlight here is the “DAMAGE” of his 625GS Musket. Those numbers aren’t made up, he’s dealing an excessively LOW amount of damage to the point that it’s enough to prove that the Musket is no way even close to being OP and is actually pretty bad looking from this video’s POV. (No you can’t say stuff like cherry picked, go watch his entire 3v3 match and watch him deal an extremely low amount of damage with the Musket)

Nobody can argue against this, this is a LIVE STREAMED event. Accept the fact that Musket NEEDS a rework and a damage scaling improvement! And the developers themselves whom are being SHOT by the Musket are AWARE that the damage is LOW

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I see this argumetn all the time, and I can ask the same as always. Have you been targeted by 5 mage? Or 5 bruiser? Or five spear user? the difference against those you cant even run away or LoS them you will just perma stunned and die.

You don’t really play healer right ? In opr I tested many times vs 5 mages. Ranged damage it’s hilarious I just stay in my sacred + beacon = they do nothing. 5 bruisers it’s the same. No VG ? I can troll them all day unless 3 of them are spears. Both of these groups are having less range than musket :joy: + not insta shots! The thing is I will get jumped by bruisers and mages while musket shoot from save distance. Musket can’t be buffed further! I’ve seen good musket players playing aggressively and beating many people from close range actually so musket doesn’t need more love for sure or you will have full musket opr and in war 10 muskets on a defence destroying everything

Make the mob shooting lasers closer. Bam done.

Shooting from range have disadvantage too, like running out of render distance, or just simply using cover which lower their damage to zero. And dont try to tell me, a 5man mage or bruiser team wouldn’t destroy you, because you would get 5 hammer stun or ice shower in a second and you would be already dead. unlike against ranged thats just shoots and you can bait with zigzaging and dodges.
And the full musket teams in opr, even 5 musket in a team is already a guaranteed lose, yet you are trying to say its some op thing. Honestly its almost like you just watched some musket youtubers montage who had a good game and you based your entire argument on that while never even played the game.

You are getting nothing really. It is good the way it is. I play the game and faced many bruisers and muskets + played it my self. Musket is good enough.

Sorry but, if your excuse is that you need 5 muskets to kill 1 player, that’s even MORE proof that it needs a buff or rework. As I’ve said, I posted screenshots, the TWITCH VOD of the actual New World 3v3 event against developers where said content creator used a Musket and did those damage numbers. He was like a mosquito bite compared to everyone else in that 3v3, and the New world developers themselves have taken these hits and are AWARE that it is not as strong as the community made it out to be.

Balancing towards 3v3 would be awesome for arenas. It might completely trow it off balance for large scale like war and mid for opr. In war performance it’s terrible so that’s definitely takes away from range players but at this early stage of the game improving musket damage for competitive play will ruin it everywhere else with the glass cannon build. I know people in arena won’t run 5 or 50 con musket and that takes away the damage we see in videos or when we play it ourselves.