Musket damage scaling

But I’m asking for it to perform better in PvE.

You really think musket being required to take more stat points into damage than any other weapon is good?

Wouldnt you rather musket be brought in line with other weapon scaling?

Sorry, but I’m unclear as to what you are trying to say here.

Compare musket damage with 300 stat points into dps (150 dex 150 int. or 300 dex or any combo you want) with other weapons.

Musket underperforms and is forced to take more stat points than any other weapon to do comparable damage.

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Okay, thanks for the clarification. I know exactly what you’re referring to in that statement.

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First, apologies I must have misread your tone in your first post.

As to whether pve’rs would like to see this change to muskets it’s likely they would.

Yet outside of this particular change I was trying to say that not every change can benefit both modes.

Your question was:

It matters first because there will always be both modes.

Doing the actual balancing is required because the same weapon can have slightly different or even largely different uses.

In one mode healers are considered overpowered. So the three forms of armor are adjusted in an attempt to address the concerns.

Yet in pve healers are not currently overpowered. The adjustment to the effects of armor on healing impact this other mode.

A healer in heavy in an expedition is not playing the same way a healer in OPR is playing. Both modes need to be kept in mind when adjusting game mechanics.

We agree about musket and damage scaling?

I feel like most musket users agree and would like the weapon to scale properly.

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Yes as far as I understand it. Admittedly theorycrafting and the math that goes along with it are not my strongest skills.

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People asking for Muskets do get buffed are ludicrous. I would be open for buffs if their range gets nerfed severely, but in the current state they’re the biggest misfit in a game where combat primarily happens within 20m. I personally would love it if Musket was more of a skirmisher weapon and less of a “sitting on a rock in the distance and snipe people” kinda weapon.

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You and majority of the players that like using musket (me included).

I love fighting on point, or close to it, but also like the musket. It’s difficult to hang too close to groups right now. The SS/BB thing is everywhere. The occasional SS/Spear or hammer was fine. Was a bit of a counter to that, and they didn’t always get you. Could use pieces with freedom, and you could live through it long enough to switch weapons and get a riposte in.

Even more so with the stamina changes…and the slight ninja musket nerfs on the PTR (unsure if intended) it just feels horrible. Legit, you’re stuck attacking right around render distance…which is boring.

Musket needs reworked heavily.

Hate running melee. Love Dex…mage is ok, but not my favorite. Been running IG/BB the past few days…been fun as well (no, not running the BB 1 shot combo, leaning more towards AOEs). Still prefer musket though, just tired of raging :rofl:

You’re not even using an elemental gem, your build is all wrong pal.

So you’re telling me, the guy who runs elemental gems on every Musket, decides to try other gems and gets “low damage output” because of it. Is a build problem and not a weapon problem? Blunderbuss can run either elemental gem or opal and still deal decent amounts of damage pal, it’s not about the gem it’s about the weapon not having good enough scaling.

The bow can run opal/elemental gem and still deal large amounts of damage with 200 con meanwhile a 300 dex 210 int Musket hits that little unless an elemental gem is slotted? Thanks for proving that the weapon needs help :smiley:

Same, lately I get so annoyed with how underpowered I am with a musket and no con I always try out new builds, but full melee builds are probably the most boring ones, especially GA builds.
Its just easy, skill ceiling is much lower because you dont have to aim you have 4x more hp and hit more and ofcourse there is nothing that punishes bad moves, you just get the same opportunity 1 second later… The only build that was remotely fun was the bow/spear, but I started playing new world because its finally a game in the 17th century which is a really rare time frame for games, so I obviously want to play a musket when we finally get a game in that time.
If I want a melee pvp game, I will play DS3 or similar because that game atleast have a good melee fighting system unlike the NW’s one.

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Talk about you, I almost always get 1st, 2nd place at wars (Musket main and Bow 2nd weapon).

Thats a physical musket build probably with sticky. Its not the builds fault for being useless its the balancing team’s fault. You can play any other weapon with physical or elemental gems and still have pretty good damage but not on the musket because its rate of fire is way too low for such low damage, they either have to increase the damage and increase the reload speed or lower the reload speed for this damage.
Or just give it armor penetration after all its a f—ing firearm it was the main reason why heavy armors become obsolete.

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Idk man how many kills do you get in wars and OPR?

Almost nothing, I’m such a terrible Musket player

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Same dude - I barely get any kills on OPR I suck at the musket can you show me the ropes?

How can you get so many kills?



War

Yep. And they are 100% safe sniping from rocks, having whole own team in front of them. And only weapon that can reach them on distance if another musket. Whole weapon is broken. Dev who design it should quit the job since he is not good at it.

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Bow can hit them, even oneshot them with a heavy headshot. Mages can reach them easily and out dps them. SnS players can reach them also without getting a single hit. And yet all of these can play 200con and medium or heavy to lower the damage even more.

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Nope. If they are on max range you cant reach them with fs or a bow.