Musket defense? Rip Rapier

hold up…is this the same fella that’s always calling for every other weapon to get nerfed???

Now he’s upset that his get out of jail free card isn’t working anymore? LOL

Sorry this is just comedic at this point.

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Muskets are better up close than melee are at range. :slight_smile:

Teamwork makes the dream work! :wink:

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By asking for better defensives, you certainly are asking for buffs. Rapier was too OP for musket and healers, period. No, you don’t need or deserve anything in return.

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i would like to see how someone can use tondo with this evade.
its not escape tree nerf but dmg nerf as well.

Why would you play musket at the first place? I am OG Musketer with incredible aim. But i am sick of staying away and clicking heads. I dont want to be away, i want to be in the action. To fight,dodge,block,stamina menagment, potions, chasing, stuning and what not. The moment i claped 30+ kills in opr with musket when no one played musket and 30+kills in wars when no one played musket. I realised how lonely and borring of weapon is. Apart from some strong OG musketers, everything else is borring and annoying garbage of musketers. No respect

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Try SnS/Musket.

Well. Thats a ballsy build i must say

It’s an interesting build since you can still leap out of danger and blocking has been buff. Tho not nearly as good as riposte, you can still block the attack. Dodge out.

Traps baby

Use rapier bleed

Poor guy let u shoot him from 100m away.
Braving the bullets and blood splattering, he made it close to you … then you kill him using bleed from a rapier…

endless complaints incoming because of Muskets camping at render distance

That’s what you get when crying for rapier nerfs

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Grace tree is still ok to use. Its just not as much of an escape stick as it used to be. Simple.

Yikes… why are we even discussing this change? It was long overdue and its good. Now you need to have at least some degree of hands in order to utilize grace tree escape capabilities. Unlike before when you could elbow your keyboard to fix shitty positioning.
Just close this thread

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:rofl::rofl:

You do if you spec into it. Traps and whatnot.

it’s very, very fun

and shield bash… so many people just eat the shield bash in a rush to close distance. then throw a slowing sticky on them and leg it

My man, i’ve playing musket and rapier almost from start of my playthrough and i tell you it’s just all mental of being “glass cannon” “i must deal 5k dmg per shot or else i am noob”. I am playing Musket & Rapier on medium, 160con 163dex and 150 int and i have no trouble dealing mediocore-high damage and being strong enough to take 1v1 close quater combat. Simply most of people just choose to be only “useful” on high range, so they are sacroficing all survivability for damage and were cheesing every opponent with rapier, which as stated by devs, was supposed to be quick melee weapon and not tool to escape. And all you had to do is to give up some damage to be more versatile in close range fights

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Sir,
You are an honest musket user.
R.e.s.p.e.c.t

As a musket main since day one I can tell you that I am doing just fine with this rapier nerf. It has killed movement for healers making them easier to kill. So if you really think about it, it’s just another musket buff.