And not just that, the only way muskets do well is if the stars align.
The musket needs:
• Attunement (preferably nature)
• Enchanted
• Keenly Empower
The player must run 0 con 300 dex 200 int.
The player must have a ring with:
• Mortal Empowerment
• Thrust Damage
• Burning
Armor perks necessary are:
• Crippling Powder Burn
• Empowering Shooter’s Stance
On top of requiring"
Resilience (all players needs this…frankly it should be baked into the player)
Shirking Fortification
Freedom (remove two freedoms for the weapon perks)
And this is if you are compltely discounting the Rapier and its perks.
But the thing I see every person fail to mention that hates on musket players, is that when a musket player gets caught, they literally go down in a global cool down. If I am caught in a slow, or a pull, I die 95% of the time. Even with heals being spammed on me.