Musket in general relied on itâs inconsistency factor like rate of fire *cough shooterâs stance and huge line of buff, which most of them came from a single strong enhancement skill called Powder Burn.
Getting hit w a single shot + powder burn on non CON build will make the target to use health potion due to huge DOT damage aftermath, compared to getting hit by a bow powerful shot that can be recovered by eating food alone. This combined with inconsistent fire rate will resulted in huge chunk of damage to non tank build in short amount of time.
I hope these Sharpshooterâs Stance issues will bring a proper rework for musket this time, where Sharpshooter will be focused on actual Sharpshooting, while trapper tree finally do better job on mid-close range engagement.
not true, im using shooters stance in solo/dungeon most of the time since this skill + powder burn melt literally everything thatâs doesnât wear shield. During close range combat, iâll switch to melee weapon like spear/hatchet ezpz
Who need mobility when everything w/o shield you see were getting murdered in less than 5 second? thatâs how OP the shooter stance + powder burn. Without both, musket overall damage is a friggin low due to the long reload + absence of strong attack.
Yeah, Musket is really hyper dependent on both of those skills. Even trying to use something like Power Shot / Stopping Power / Trap or Sticky Bomb isnât enough to consistently create pressure most of the time.
It really needs some kind love to bring the other abilities up to par, and round out itâs close quarter combat niche properly that the weapon tries to accomplish with the Trapper skill tree.
Remove hitscan, no place for a hitscan weapon in a game build around i-frames. The issue isnât the musketâs damage, itâs that itâs hitscan.
Remove hitscan then rework the weapon, until then itâs a mute point.
Most of the musket supporters in here are gold buyers or exploiters anyway. Probably spent thousands of real dollars on this game and are just scared their BIS musket gear will go to waste.
Now this ladies & gents is the perfect example for a clueless type of person who will get those euphoric moment for less than 5 minutes, then wondering why their character still get 2-3 shot by a random person in 100m range, and then proceed to create another generic âmusket need nerf waaahâŠwaahâ in this forum.
A simple answer for this, is because you donât need hitscan to own people from miles away, yet you need all of those Superior DOT + Rapid Fire advantage to make your musket worked as itâs should.
and no, Bis musket cost ranges from 40 to 70k (i got Dex jagged/vorpal/keen for 50k since barely anyone use musket in my server). Heck, Infamy which is literally free can be a substitute and it will still allow you to deal stupid amount damage due to itâs perk
This only work for squishies with HP <7k, non 5 CON would just shrug it off â roll â drink poition â Ran away, hence why shooterâs stance is still the best choices combined with powder burn
Just wanted to point out that musket is rubbish, you want to go for attunement+enchant+good 3rd perk(desired is jagged but this will cost you 500k), any musket without attunement isnât a musket worth using
Are there any non-hitscan weapons in the game? Yes
Are those weapons getting the most kills in wars/OPR? No
The reason for is because projecticles are much harder to hit and iframable. You can even dodge them my just stepping to the side. Hitscan allows snapping to a target, but gives the target zero frames to dodge.
I think what some people here donât seem to grasp is that without hitscan, you could just run in a circle 100m away and the chance of a musket player hitting you would be almost zero. At the moment because of hitscan, even running does almost next to nothing. As soon as you character is lined up with their crosshair, they just click and you get hit.
Hey, slow your roll there. Did you see that specifically one of my sections in the original post was how Musket should be projectile instead of hitscan? Most of the people that talk about Musket or play it are in agreement with that.
Musket has more problems than just hitscan, and the type of attack the weapon has isnât even the biggest contributor (currently) to itâs very oppressive nature. Take a deep breath and read the post over again.
Most of the âmusket supportersâ are normal players trying to enjoy their weapon and probably donât understand all the hostility surrounding it. There will always be exploiters and cheaters, but that doesnât mean it should taint your perspective about the weapon or other people who use it. Do you really think everyone using a Musket is a cheater?
I mean what I said, most musket supporters on this forum, not most musket players in game. I can see the tags these people are using and itâs the same as their IGN. Most of them are known gold buyers/exploiters/aim botters who donât want their precious musket to get changed.
Iâm completely sick of the bullshit from the musket supporters on this forum. We see you, we know who you are and we are tired of playing on the same servers as you.
AGS ban the cheaters and change the one weapon which does not fit in this game in itâs current state.
Okay, we get your message. Do you have anything about the design of Musket (outside of hitscan) you would add, remove, or change? New ability, change a current one, etc.
change hitscan to a projectile which has a visual queue and a sound of it approaching
put the quick reload (i.e the roll to reload) as the ultimate ability and remove the 3xscope from the weapon completely
Revert sticky bomb to stagger again
Move the stagger shot to the left side and remove shooters stance completely
Change it so the gun does not reload when you switch weapons, this should also be change for the BB
Remove the ability for nameplates to pop up on damaged targets outside a certain range
Add severe damage drop to the musket
Maybe consider shortening the reload time depending on the effect of the above
Add mobility abilities to the right side instead of trap and to spare slot once shooters is removed
The goal should be 3 fold:
stop the musket from being able to be played outside of âat riskâ range
stop the musket from breaking the game mechanics, i.e not allowing a player to i-frame or see anything coming (this is not fair and not fun, but Iâm assuming it is funny for musket players)
force musket players to run not 100% thrust because they know they are going to be hit by every build now (just like every melee/mage/healer has to) This is also something that the bow needs to be change to be balanced.
I think they just need to reduce the range to 50m, buff the trapper tree, and change the dex scaling, so high constitution builds, like 150 con, are viable.
If thatâs not enough, then they should just change powder burn or shooterâs stance to something else. Currently with shooterâs stance disabled, I donât think muskets are a big deal.
See ladies & gents, this is what double clueless post looks like. I got plenty of sarcastic sentence in my pocket for this kind of situation, but this time im just going to be bigger man and give you and (probably) anyone who are still clueless about how musket work.
New World core PvP is always about team vs team. When you see musket user who got plenty of kill, that doesnât mean he/she would just shoot at any random person he sees and get ezkill. Instead, these musket user identifies their target priority while skipping otherâs entirely. Thatâs why most of their kill count consist of the exact same person multiple times, or sometimes used for stepping stones to gain perk stack so these guy can kill much stronger person.
This situation also happened with other projectile like glass cannon bow user, where they constantly looking for non-sultan musket user who canât afford using resistance consumable every 10 second for ez 1 shot.
Does converting hitscan to non-hitscan will heavily affect musket PvP? iâd say minor to no effect because you are suppose to hit someone who doesnât know you are there plus new world has relatively fast projectile speed in general, while making musket projectile slower than bow is just doesnât any make sense.
Meanwhile, im sorry to say that removing shooter stance ainât gonna do much as wel, i mean technically itâs going to make my musket deal way less damage on dungeon and it broke my heart bruh.
Lastly im just going to type the exact same phrase on this forum 1+ year ago about that i will keep typing over and over and over and over and over
Musket situation will stay like this if dev doesnât address Powder Burn and musket in fundamental, they can make power shoot does 180% damage and nobody wouldnât use it as primary skill because musket true power lies in follow up attack, not the opening
So many free game designers for AGSâŠ
You are aware that they wonât read what u said, and they will do what ever they like about Musket ?? Please reassure me and tell me you know it
already knew this since day 1, thatâs why i just copy pastaâd my previous post since itâs still relevant on recent discussion, and probably will last as long as powder burn outshine everything in musket division.