All they need to do is add a debuf to musket in any PvP mode, damage reduction -xx%. That’s the quick fix.
The long fix, Skills and Perks have different effects depending on whether its used in PvP or PvE. They will never balance anything until they have a system that can be balanced.
There is a reason why warfare for hundreds of years consisted of 200 men lining up 50 yards apart and blasting at each other…
Headshots only happen with huge volume of fire…
That said… it’s a game and I don’t expect reality… where can I throw a great axe and create a singularity? But the Hitscan is rediculous in this game. It would be rediculous even in any modern FPS… so why is it here?
everybody knows it. everyone can see it doesnt belong in the game except for these clueless devs. so many people stopped playing because of it and they just dont move. name any other game being ruined by one weapon without any action being taken EXCEPT for buffs.
Muskets were 50 cal balls. Medical abilities during those 200 years meant no matter where that hit, if you were hit, you’d likely die from the damage, or infection.
that isnt exactly right… remember we all came as sailors to aethernum, so muskets and blunderbusses make a lot of sense. the time and space splitting axe makes less sense in that regard