Musket Exploit / Bug still happening - 3 Jan 23 - RAPID FIRE

Great action combat.

:partying_face:

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If you turn your back and run from them, you can re-create that Platoon scene where they shoot DaFoe

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That’s the new weapon AGS introduced recently without advice:

The machine gun.

AGS…you back from vaca yet.

How man videos do you need to see that musket is ruining the pvp in this game. What little of it there remains.

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There is a bug, that makes it appear it shoots multiple times. Only 1 of the lazers (lol) will actually inflict damage.

This isn’t any kind of exploit happening.

This is not the rapid fire bug.

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Never seen the bug before and closest thing to it was the rapid fire bug from a few weeks back. So they just point and lasers come out but wont register as a shot? Strange bug…

It’s been around for a while. Have noticed it’s been happening more here lately.

My musket randomly does it also…

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Geez put some armor plates on and get to cover… wait wrong game… sorry was thinking that was Warzone :slight_smile:

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Haha… I could of broken line of sight quite comfortably (in this location anyway) and survived but wanted to keep it going for video because it looked very odd…

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that second trail is visual only, no damage

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New opr map will be called: Star wars jedi suvivor.

That bug basically exists since the game launched… it’s due to lagg and/or desync while firing

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nooooo DaFoe

integrity

noun

in·​teg·​ri·​ty in-ˈte-grə-tē

1

: firm adherence to a code of especially moral or artistic values

Doesn’t seem like a dmg bug, just a graphic one.

Your oprs look horrible though, from this clip at least.

Glad I’m not on your server.

This is a visual bug using the nature gem which produces a second tracer when firing but does no damage

Most server OPRs to look like that. IF you are lucky you might get a game where there is only 3-5 muskets per team. But most of the games there is 5-10 per team and if you are not one of them, it wont be fun.

Dry tree seems to be ok. We get normally 3-7 per game. On average is 4 per game.

On dry tree none of them are oppressive right now at least. They play very passive and pad for kills. Play similar to bow players.

There are a few decent ones but they never backcap and spawn kill like the best ones used to back in the past. I used to hate it when you were pinged coming out of the spawn by 2 or 3 of them immediately.

You are lucky then. On my server its like 5+ per team each game. Sometimes your top muskets in eu palying 2-3 man premades. Sometimes you see muskets abusing exploit that lot of players use right now. And on top of that you have 2-4 5 man premades on each game. Nightmare,

Gotta say, the only time I’ve seen 5-10 per team, is when it’s players screwing around, qued together as muskets. Which doesn’t happen often.

Otherwise maybe 2 or 3 (sometimes less) per team.

Now, maybe 5-10 bows and/or 5-10 great swords. This is the most common…

On a very competitive US East server though. May be the difference. Even then, on a PvE fresh server as well. May be 2 or 3 per team, max. Sometimes I’m the only one in the game :rofl: