And if you are a bowmen you should be much more concerned with mages. They operate at the same distance as you with a faster fire rate, bigger hitbox, no aim animation needed, no root after shot, can animation cancel heavy attack into fireball, a better secondary pairing (IG), etc.
They have a lot of advantages over bow.
I just dont think anyone cares bc bow is dead and GA IG is way more oppressive than all of the above.
If patch notes confirm repeaters are hitscan, and maelstrom can’t eat any of its damage, that would indeed indicate muskets aren’t actually hitscan. Has anyone showed that?
None of these things show that muskets aren’t hitscan. Some hitscan games fire from the camera in your head, some fire from the end of a gun barrel. There have been (hitscan) games with the issue of firing through close enemies before, for example.
You’re right though that projectiles can go straight too. The real question is it instant or is there any travel time.
I played Overwatch pretty intensely for a good time. While I don’t think it ever had the “shove gun through enemy” issue, I distinctly remember Zarya’s main weapon (a literal laser beam) had this issue. At close ranges it would land off center from the crosshair, as they actually modeled it in the game as coming from her gun. Not your camera viewpoint.
This ^^^!!! The musket is fine. Anyone using aimbot is the problem. I was a musket user for the first 3.5 months of release. I realized how bad I was at hitting moving targets at a distance so I gave it up. There are only a couple people that are really truly good with a musket. 1) Former CoD players that are just damn good at aiming at a distance and getting head shots and 2) Players who use aimbot.
GA / X is not a 1v1 build. Bruisers are generally accompanied by a healer / a full team. If you’re running GA in OPR, and you go off solo, you will die. If a great axe catches a glass cannon musket player, the musket player will 9 times out of 10 die in 2 to 3 hits.
Changed turret projectiles in War from physical projectiles to use hitscan detection. This should help performance in War, with fewer objects being spawned in the world.
As far as I know, no one has tested if maelstrom eats repeater shots. Its certainly not a typical situation, or easy to test, but I imagine it could be done in an OPR with a little cooperation from the enemy team.
We appreciate you confirming information before acting on it. Yes the use of software to alter any of the clients settings would be an exploit and could result in a ban or a warning.
Secondly yes, muskets can fire projectiles. However there is a bug our developers are aware of and currently working to fix. Here are some forum links relating to muskets:
I hope this helps.
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I asked two questions. One was about asking if using software to alter the graphic’s setting below what is intended by the client. We have seen some muskets users doing this to gain a advantage. And the other was if muskets fire projectiles.
Did you specify if “altering” your Graphic settings via your gpu’s supported software is “bannable” ?
The software Musket players use to get lower quality settings is not ALTERING the game client’s settings, it does not modify any game files. It’s in layman’s term, being able to set your graphics from whatever it is to the lowest possible settings via your GPU’s settings. Highlight the fact: "does not modify the client or any game files"
Your free to send in your own ticket with any technicality’s you like. I asked if using software to alter the graphic setting below what was intended by the client was fair play or an exploit. Because I would use it myself if it was considered fair play. I pointed out it can improve performance for some but could also be considered an advantage.
Regarding whether it is considered an advantage is debatable,
Certain abilities on the lowest settings are not as visible
E.g of abilities that can barely be seen:
-Gravity well
-Flamethrower
-Fireball
-Musket tracers are also barely visible preventing said player who uses lowest settings to determine where the shooter came from
Take a look at the cartridge icon and tell us if it looks like a “lead” ball.
Regardless of how historically accurate you want the Musket to be, this is a video game and it is a weapon intended to replicate FPS gun mechanics (and they have chosen it to behave as hitscan) and it is as such.
Again, every ranged weapon from the game does not have a 2 second reload time ( the blunder buss is a close-range mostly weapon with a 1 second reload time and on-use abilities that can be utilized in combat - not the same as the musket but similar in its shooting mechanics but with limited range )
Mages can spam light attacks and cast abilities instantly with an animation much shorter than that if you were to reload a musket after shooting a regular attack
Bows have instant cast abilities as well but the nature of the weapon requires it to be a projectile and not a hitscan because arrows can’t go faster than a bullet
also why on earth is the casing it self made of oricalcum or starmetal or steal or iron. (wait a god damn second why cant we reuse these casings)
wouldn’t that be a hell of a lot harder to forge than brass?
why don’t we have readily available recyclable materials like brass.
brass would of been commonly seen in whatever nautical period this is.
it also makes no god damn sense in the context of the BB
if it was a paper cartage that used the metals as the ammo it self it might of made a little bit of sense (maybe… not really)
It makes even more sense because there’s a reason why buckshot “Shotguns” don’t have ranges that reach over 100 meters, slugs can but blunderbuss don’t use slugs.