Musket is out of place in this game

You’re just flat out wrong

1 Like

On what point? are you claiming that a bow shot can not travel 100m+?

Are you claing muskets do not fire projectiles ?

Or are you claiming again that your wearing full resilience with a fishing hat?

you are right. both bullet at arrows are projectiles.
arrow goes pass 100+ and musket is not a hitscan. Bullet travels fast is different than hitscan.

Easy for anyone to test. I stopped chopping wood for 30 seconds to do it. at 111m both bow land hits. at about 115m+ both weapons do not appear to hit at all. At around 120-130m the npc or players tend to not even load yet.

Anyone that has every pve’ed with a bow or musket has missed a mob and had it still pull aggression. Thats because while you are outside of it’s aggression range the your projectile traveling near it is.

Musket is hitscan

2 Likes

Its definitely hit scan but there’s so many miss conditions. Desync, maelstrom, entomb, teammates in the way.

It’s rather frustrating how easily you can miss a shot that should hit.

1 Like

Yeah musket definitely broken right now and so annoying. But anyway here is clip I’m playing as a bow player against musket. The main thing u have to know to win against musket is just chase him like a madman and always stay on a close range.

Idk if you’re playing a different game than us, but musket is hitscan, period. The fact that Maelstrom blocks incoming projectiles does not make musket a projectile, lmfao.

I can swap to musket and snipe people from 100+ m through 3 bushes and 5 trees. To claim that bow has the same range is just straight up lunatic. To land a bow shot on 100 m you gotta look 1h into the future and guess where the enemy is gonna move, lmao. Also have some serious trajectory and geometry knowledge, I guess.

I’m pretty sure the only reason you still think musket is not a hitscan just because of maelstrom blocking it, right?

Fact remains that hitscan in this type of game, especially with any other ranged being projectiles, makes it automatically OP since you can sit back and relax, sniping any light/medium build from 100m+ safety. I agree on muskets needing a rework on their range and be more effective up closer - makes no sense to have an AWP like rifle in an MMO, imo.

Met a total of 3 people who play musket like me (when I play it) and actually engage 1v1s and push points - its literally most effective on range as “rock-rat” build and that makes the game unfun.

Adjust muskets to be less of a sniper rifle but an actual musket and I won’t complain. Anyone can sit back on some rock and shoot people in the back, is kinda wack.

3 Likes

proof. really lets see you crouch down and shoot through 3 bushes and five tree to hit your target. unless your talking about between 5 tree’s but you can do that with a bow. You can’t fix any problem if all you do is bs. Muskets don’t have a 400m range and bows are not broken just because some bad player can only crit a light armor for 700 damage.

The skill required to do so is irrelevant. Since release I have pointed out that the bow requires more skill then most weapons. I stated that bow and musket have the same range. So prove me wrong.

I said in this thread is not laser pointer hit scan.


A hitscan in computer games, most commonly in first-person shooters, is where the programming system determines where the gun/object is pointing, casts out a ray in that direction when shot, for a certain range programmed into the system, and see if that ray comes in contact with any object in the line of fire.

Yes a bullet traveling fast enough can still be considered hitscan BUT it’s not the same as the above. The fact remains that muskets do produce a projectile. If you claim it does not then by all means show your proof.

If all weapons are adjusted to be their real life counter part you would complain even more then you do now. Muskets would be killing heavy’s and you would not even deal damage to them.

So melee players cant dodge the musket shots? Cant use covers? Cant get a secondary that have some type of ranged ability? Everything you said is just sounds like crying because a ranged weapon beats a melee player at range. Yes why would a GA player have a counter against a musket at range? Is there any counter against a GA player in melee as a musket user?

Musket currently is not viable in close range because of the clunkyness. You slow down when you ads, you have to stop for a second or two reloading bullets. Shooterstance locks you in one place and its slow to get out of the animation. And musket has to be played with 0 to 50 con at most to actually deal dmg with the weapon.

So it shines on mid to long range. I actually like that its a hitscan weapon but it makes the balancing hard and gives opportunity to aimbot (in all my time I havent been sus of a single musket player though).

What I would like to see is that musket dmg from range would be nerfed. So you would not be solely rewarded for sitting on the edge of a map and beam people but instead play mid to close range mainly. Might need to buff dmg from close or add armor penetration.

Make the musket kit less clunky so you can play from closer distances. Easy fix would be to let musket reload different bullets faster or instantly. And make ads move speed bigger perhaps.

2 Likes

Muskets are the most out of place brain dead weapon in the game. How do the Dev’s play OPR and not realize that musket literally ruins combat in the most cringe way possible. You have infinite line of sight with a hit scan weapon that has a F****** scope and a weapon ability that lets you shoot 5 consecutive shots within 3 seconds??? Then the devs in all their infinite wisdom on developing games decided to put a BIS musket “INFAMY” that EVERYBODY can get in a couple dungeon runs. The devs clearly don’t play their game and if they do they RP and craft because they are trash at pvp. It’s not rocket science to see someone 500 meters away with a hit scan rifle and 8x scope shooting into combat between melee and mages is beyond stupid. It ruins combat, it ruins THE ONLY pvp game mode content you have in this game besides 2 wars a day. Do everyone a favor and remove the scope, remove hit scan, add bullet drop, and give the weapon SOME skill or if you’re too lazy to try and balance it…TAKE IT OUT OF THE GAME.

2 Likes

It’s good but not best in slot. two out of the three perks do not apply when head shooting a target. And a large amount of a muskets users damage ramp is based on head shots.

Your right it’s not rocket science. Your either lying or beyond stupid because it just does not happen.

While a rifled musket using Menié cartridges is advanced for a game set in the mid 17th centry it’s no more OUT OF PLACE than any other weapon used in game.

Did call him stupid ? The fact is in game a musket does not hit scan any target 500 meters away. You tend to not even load characters at half that range. So when someone makes that claim they either lying or have no clue what they are talking about. If you have a complaint about a weapon that’s fine. But when you come to the forums to making up bs while crying about something that is over/under powered it’s another story.

Dysgraphia is not the result of an intellectual impairment, nor is it dependent upon your ability to read. Dysgraphia has the potential to cause problems with spelling, organizing words on a page, and putting your thoughts on paper.

2 Likes

For everyone complaining about musket, and how OP it is - equip a musket, record a VOD, and show us how it’s so broken. The moment you realize you’re 2 great axe swings from death, you’ll quickly change your mindset.

2 Likes

yes and no I agree with this but it’s because I’m more of a nerd. If you are going to have knights/mages etc why have guns? There is a reason people stopped using swords…

We all know the 500m was an exaggeration the fact is you guys do have stupid amounts of range with no fall off dmg. If it had fallen off dmg maybe. But I also don’t think the dmg is over the top. I just don’t think guns belong in a nerdy game hehe.

Muskets here is like a Dark age of Camelot scout. Scouts in that game did the same shit. So its honestly Meh If you catch them they die very easy with sns/GH. People are just QQing to QQ.

Honestly I have more issues about every newb and their mom running IG as a side wep to abuse the most newb skill in the game ice wall

But let a musket be a musket

Muskets of the 16th–19th centuries were accurate enough to hit a target of 50 centimetres in diameter at a distance of 100 metres. At the same distance, musket bullets could penetrate a steel bib about 4 millimetres thick, or a wooden shield about 130 millimetres thick. The maximum range of the bullet was 1100 metres. The speed of the bullets was between 450 and 540 m/s, and the kinetic energy was 3000–4000 J.

Be careful what you wish for. Shield penetrating armor ignoring bullets that hit till 100m distance accurate and far beyond + ricocheting from hit targets.

So the musket bullet would travel 100m in 220ms or in 7 frames at 30FPS

1 Like

musket is still out of place in this game, accept it or not. If you wanna argue that the musket belongs to the lore i agree, but it shouldnt be a rifled musket but a smoothbore musket (the first one only came up in the 18th century). The range and hitscan is what takes the musket out of a balanced game, the damage is really well put though. If there is a target 70m away from you it should be a matter of luck to hit it. Period

A musket is not this inaccurate, it was a common training practice to shot a coin from 75m away in the 16th century.

And from a game perspective it’s fine except that you can aimbot this easy. Which is practically the only reason to rework the musket. It should be a autolock high range skill with higher CD and audio que on targets.