Musket is the new dead weapon thx alot ags

Common sense says melees should absolutely destroy you if it gets to you. Is that ok?

They hardly care. Cose only way to increase that pcp server

Yes for sure

And/ or even see the muskets before the sudden death, most of the times you just get shot twice and before you can backtrack where the shots are coming from you are already dead because you tried to play the game.

Oh here we go again, PvP servers :smiley:

Why so funny ? This game was advertised as pvp focused game. And its not so many left for this reason.

Last time I checked on Steam there is nothing about forced PvP :wink:

You can PvP however you want, you have wars, OPRs, arenas. You can even flag for PvP in open world …

But I know what you want. Play your musket and bully people from 100y range right? Ye im sure people would love that and it would totally skyrocket NW population.

exploring build options for removal of sticky stagger.

Sadly, stopping power just isn’t worth it(perhaps if you could fire it in Shooters Stance…). Traps are too big and are destroyed too easily. Powershot is a a nice bit of damage and I’ll probably just use it instead of a mindless AoE spam ability.

So, looks like they weren’t happy with one ability in the trapper tree not being shit.

Sad part is that you guys thinking you are majority of new world those 30k…

Imagine playing musket in open world and call yourself a wolf :smiley:

i played waraxe/ice gountlet

This nerf was long overdue fr ong

But you are the one who cries here about how low dmg musket will deal after 50y, mr. Wolf.

quote at least one cry about it.

Sorry, not gonna waste my time trashtalking, not anymore. Musket is fine in PTR, end of story. Even after 50y.

Yeap it still good but people will still complain about musket. More about bow for now most likely :smiley:

Bruh these changes are minor. Muskets still gonna hit 4-5k just at a closer range.

Ofc they will. Mostly because its very frustrating to play against a good musket player. Playing against a good melee player isn’t that bad because you feel like you can counterplay it somehow. Not against good musket player. If he has a good aim you will die no matter what you do.

Its very hard to balance hitscan weapon like this. Its very weak in hands of sub/average player but insanely strong in hands of a good fps player.

Only because of OPR map its heavily focused around range control. Every MMO with open arenas strugle with range being to strong. Change map to balance encounters.

A powder burn + normal shot + stopping power can be pretty strong I guess. Like I said idk why I’ve seen ppl doing it lately but I have.