Sure but kills in opr arent a great metric regardless considering how they are rewarded
u right
at least thats how i enjoy the OPR winning or losing doesnt matter xD
First you make Mage not fun. Now the same with Musket. I won’t pick and grind another weapon you will make not fun eventually, again.
You talk like only your enemy team have Muskets.
TTK on musket is to good for sitting far away on a rock, where nobody can touch u.
Normally I’d be inclined to agree with you but the Void Gauntlet is a problem…
+1
I also add that the musket, since it needs a head shot to make sense (without a head shot you don’t even kill the turkeys), it is really too dependent on the performance of the server and of your pc.
When there is even a slight lag or slight drops in fps, the musket becomes unusable. See shots go past enemy bodies and no damage.
I don’t know what AGS people can do, but I just need to modify it taking into account that it is too dependent on lag and fps compared to any other weapon.
yeah muskets cant even shoot GA player anyway else they get shot by there musket or bows, so fight tend to become range vs range until a melee on one side walks up behind u while ur shooting there rnage and basicly 1 shot you
lol
Could someone who gets like 4k damage on people post their builds and perks? I’m like only hitting for 800 or so and I know I keep getting smacked for over 2-3k when I’m on the receiving end. I want to know the sekrets!
Also, please let me know if it requires aimbot because I cannot for the life of me maintain headshots with everyone moving and bouncing. Usually miss or need bodyshot. Sadge.
There is another “flaw” in the game, well at least in my opinion and thats called I-frames. This game has WAAY to much I-frames. So you have to shoot the musket carefully cause if the enemy uses they “dodge” and then their i-frame kicks they are immune to damage even if the animation (bullet) flies thru their bodies.
Honestly, the damage on musket is just too low, +4 headshots vs light, 7+ vs medium, and I lost count how many headshots it takes to kill someone in heavy. I’m glad they fixed the exploits, now it’s time to buff up the damage or make the activated abilities worth, you know… activating?
From responsive combat to being a clunky/slow weapon to use 
What a mess.
to be fair… a musket and for that matter any flint lock gun would be a pretty clunky to use realistically. even way more than this game depicts. but that doesn’t make for a fun game.
True that, so a bullet should go trough all the armors and 1 shot kill everyone (specially headshots), because we are talking about real shit right?
Shows how dumb this community is for flagging my pre. comment
i still like the bug where trying to use trap while reloading will cancel the trap ability cause ur reloading however using trap cancel the reloading so it has to restart reloading again -.-
Considering trap is usualy used as u shoot ur musket as they get close then throw trap on them to root them it kinda gets you killed because u stand there like an idiot throwing nothing and resetting ur reload animation -.- and if u try and throw it again thinking ur reload is done it fks u again lol 
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