Musket nade and trap, with the new root roll

is it really okay to have people be able to just dodge animation during root or to evade the nade that is stuck on them, and just get zero-damage, kinda lame in my opinion, the only two skills that can be used in close combat, as if u guys really want me to just stay on a rock somewhere and shoot people xD., unfortunately, we don’t have that on 3v3, so can we have a fix for it or something?
a suggestion, make nades detonate when we click them again, like a remote charge.
for dodge during root, I feel there should be some type of more consuming stamina if u do that.

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