Musket Nerfs are too far

so you are saying people should get punnischt because they like to play ranged weapons ?

and there was for sure a other way to nerf musket dmg beyond a certin distance just saying

If you want ballanced game they yes. Range weapons have to be much harder to perform well than mele weapons.

And you have good example right now why this is the case. Look opr. They made FS easy to use with flare so any noob can stand 40m away and spam heavies and throw fireballs. Look what it did to opr.

you are saying this while fs and bows are 1 of the easyt classes to play xD

stop eddetig you posts so i can answer probaly xD

Fs is not easy to play. Its mid lvl build i would say. You are 15m away from enemy mele players, while being main tgarget for enemy bows and in ligh armor.

Bow is also not easy. But has to much mobility if u ask me. 40m effective range and good dmg is ok as long as we are not talking about most agile build in game.

in my opinion it is easy to play what range weapon is allowed to have rly high dmg rly high con in comperd to every other range weapon with 1 of the highst mobility in the game. The hitbox is also not rly small.

And i agree. That bow is now to strong. One has to go away:

  • big dmg
  • mobility

Also fs is to strong now. And reason is flare. It has to be removed so mage cant be played 30-40m range. To keep mage current dmg it has to be played 15m range from mele - being on risk.

the thing is bow was not weak befor the patch it was already strong but because of the changes and no musket anymore to counter bow its getting out of hand. Just my Opinion

It will be nerfed. Same as FS. Im sure about it. Before next season comes both will get nerfs.

at least now we dont have to wait 6 months for balance changes xD

Well i was waiting for musket nerfs since may 2022.

haha i think the ywill tune again at the accurcy think to make it a little better or smaller who knows.

Maybe. But for sure we are not coming back to what was before. It was broken on many many lvls.

i mean nobody is denieing that right. It was broken nearly al musket players that played legit told that in the forums.

But missing 80 % or so, even if you are in close range makes no sense.

I think the best bet would be to overhaul the weapon rework it complety if the devs want it in the Game. Its rly hard to play close range if you have to run low con etc.

When and where? All muskets players that were positing in muskets topics where saying i have skill issue and have to “get gut”. Link any topic where musket players were saying its broken.

Dunno. When i fight muskets on arena/opr they seems to hit like 80%+ in close to mid combat 5-20m range.

I mean we keep telling dev that powder burn is the source of musket unreliable spike since day 1, look at what we got now :smiley:

If dev going to something about FS, there is a chances that it won’t be flare. Just keep crossing dem fingers :stuck_out_tongue:

We will see. But issue is only flare. Couse it does allow mages sit with bows behind and farm dmg while safe. Fireball alone has cd so its not an issue. And pillar in normal combat has very limited range.

Did some oprs after patch and what i did notice is lot of ppl just siting on range and spamming fireballs and heavies aoe. Annoyin as hell. Fix mage and bring it back to 15m effective range so if ppl want to play it they have to put themselfs on risk.

dying within 2 seconds max against melee, archer, mage…

At least musket needed 4-5 seconds to kill if lands the all shots…

Players complained about musket to ruin it to hard; but now the worse happened with bow and fire mage and ice gauntlet (ice turret skill hits so hard against light armor glass cannon players).

yea it is what it is now.

i brought a nearly bis fs set and will join them there is no point in playing musket anymore.

Uhhh musket was also in the 2 second category before nerfs lol.

Render distance… also moving makes it insanly hard to hit at super far distances. Believe it or not the bow actually has the longest range in the game due to its projectile being an actual object being able to travel past your render distance instead of hitscan ending past anything over like 100 or so meters.