I’ll add some suggestions and feedback as well…awesome thread good feedback here!
I really like the musket idea, I enjoy shooting it but the abilities are definitely lackluster and need improvement. I like a lot of the ideas in this thread and I think they all are good and could be more useful than what we currently have.
The shots (powder burn, Power, Stopping Power) are a mixed bag. I think the reload animation really takes away from them but I kind of like they are on the next shot the effect takes place. I think just making these reload work while running would be fine. BUT I think there’s too many of these and we could have much more interesting things in it’s place.
Power Shot - Not really a wow skill, I’d like to see this replaced with something else really, a penetrating shot or something that ignores armor or a percent as someone else suggested would be good here. Maybe starts at 25% and the first or second passive gets it up to 50 or even 75%.
Shooter Stance - I’d like this to not be stationary be able to use it at a reduced speed or something to that effect. The whole kneeling aspect is clunky and just throws off everything, slowing down would be much better and still allowing people to catch the musket user. Passives are ok…not great but ok.
Stopping Shot - this doesn’t really stop anything, honestly I’d like to see it be a true stopping shot, as in a knockdown. You hit someone you knock them down, that’s what I call a stopping shot. The slow is already worthless so it would need better passives if you change this. Maybe a damage buff for the secondary on knocked down targets. The third could be cooldown reduction or something to that effect.
Traps - Not a fan of traps it’s alright but just not my thing, I think the caltrops idea from OP would be fantastic here in it’s place. Aoe about the size of Metoer Shower or maybe smaller with a snare area, the passives could be roughly the same rend, heals, and maybe a bigger aoe area or longer lasting. This would make muskets really useful in bigger group fights and maybe a little scary.
Sticky Bomb - I love sticky bomb concept it just makes me smile and get excited but it’s pretty lackluster as an ability. I see suggestions to remove it and put something else in it’s place but I think it’s a nice unique concept. I’ve been able to arch this thing for really long distances and it’s so satisfying when I hit something from that far. What I’d like to see happen is
- Better AOE coverage (ice storm area maybe on explosion)
- Detonate option - You throw it then click hotkey again to detonate it. This gives the musket user control over when to burst. Cooldown would start after detonation.
- Some sort of effect after explosion (Blight would be kind of cool for like 8 seconds or something as OP Mentioned)
Passives could be
- Increase AOE Range (max of meteor or ice storm radius) or Stamina Drain if aoe increase is base
- Blight Debuff (maybe not as strong as current form)
I think the rest of the passives and reload times are pretty well covered by other posters in this thread.