What is your character name in New World:
Berserkuh
What server/world did you experience your issue on:
Ogygia
Describe the issue you are experiencing:
When using the Musket, under the Trapper skill tree the skill “Traps” can be upgraded so you can get the passive “Scent of Blood” which does the following: Regen 100% of weapon damage done as health when dealing damage to trapped targets. As of right now, you do not need to only attack them with a musket to get health regen on a trapped target. You can switch to your other weapon and gain the health regen with that weapon instead.
Is this a bug or an exploit:
Exploit
What are the steps to reproduce the issue as you experienced:
While using the Musket ability “Traps” and upgrading it twice so you have “Scent of Blood”, do the following:
For demonstration purposes, take some damage so you can see the healing effect. If you are full health, you won’t see the healing #, obviously.
Place trap & wait for enemy to walk into it
Switch to other weapon & attack while enemy is still trapped
As long as you have to use your Musket to set the traps… and the traps already remain when you switch weapons - it is intended feature and not a bug - sounds quite reasonable to work
Is this how it is intended to work?
I can heal for almost 10K health in one trap with specific combinations. Won’t say exactly how as it is not clear if this is an exploit or not so I don’t want to spread this “little fire”. But to give you an idea, some skills have animation cancels, and if used correctly you can get 3-4 attacks on someone trapped. Healing becomes ridiculous when you start critting. I’m talking about 3-4k heals PER attack.
Well it is 100% dmg after all. And very few people are using muskets and even fewer go for the traps… and ofc Great axe + trap stacks the heals and it feels nice. But giving the fact musket is quite low on the meta list I feel like it is intended thing.