HITBOXES - Something needs to be done about the player’s hitbox when he’s wielding a musket. Since when the player shoots, the bullet comes out of the tip of the musket, problems arise when another player is right in front of him.
When a player is right up in front of me (there is not space between us), my musket’s barrel goes through the player, so when I fire, the bullet goes right through him and I end up shooting behind him. This is extremely frustrating especially when that could of been the killshot.
Visibility - When aiming down the sights with the musket (or the bow) floating emblems should disappear OR at least the very LEAST become translucent. When playing OPR so often does the point’s status (its symbol) hinder my visibility and I end up randomly firing in the crowd. Same goes for teammates’ nametag, when I am aiming down the sights and 10 friendly nametags show up… I end up randomly firing again. Yes I know I can reduce the amount of nametags in the settings, but that’s besides the point.
A great example would be Call of Duty Warzone, on there when the player aims down the sight, all the floating stuff (gun emblems for pickup, pings, objectives, anything that floats on HUD) disappears completely. Why? To give the player better visibility and to remove distractions.
If people like having their vision impaired when using a long range weapon, then this should be made an option for players like me who like visibility and who are extremely annoyed by the amount of useless distractions being shoved in their faces when aiming down the sight.