Musket requires some love. Here's a list of many things that are wrong with it

- Low dps in comparison to other ranged weapons.

You deal less dmg per shot than firestaff of with much less atk speed and no viable aoe option.

- You have to stun yourself after every shot to reload.

The reload cannot be ani canceled and if you do you have to start all over reloading.

- Ammunition is very expensive.

You need orichalcum to be on the same dmg per shot level as magical ranged weapons but you have to pay 0,5 coin every time you fire your weapon. In fortress wars or open world pvp especially against lifestaff heavies you plow through 1000 shot quickly. That’s 500 gold fee, everyday just to use the low dps weapon of your choice. Ammo should be craft able in stacks of 500 instead of 50.that wouldn’t hurt anybody.

- Much harder to hit enemies due to small projectile hitbox.

Even with hitscan on any range an ig or firestaff projectile will connect much more reliably than musket shots.

- Musket hitscan misses very often due to latency issues or some active bugs with projectile connects.

This affects other ranged weapons as well but I think magical weapons much less due to the more reliable hotbox connect windows. Larger hit boxes have more frames where they connect. (body and projectile overlap)

- No useful role in wars

You cannot burst anyone like bow or firestaff User because your abilities and dps are so low. Tickling someone to death does not work because of healer meta and constant usage of food and potions. You have no aoe (sticky bomb is a joke) , no burst and Musket gets outperformed in every way by firestaff ig and bow. Firestaff can hit 10k bursts with auto and one ability. Musket is miles and miles away. Musket shouldn’t one-shot but it should be annoying to tanks and scary to healers and light armor. Especially since the only think a skilled musket player can offer in wars is single target dmg on medium and long range. Take away the dmg and there’s nothing left.

- The Resiliance bug fix will not affect good musket players.

I aim for the head and I hit most of my headshots. All headshots are crits so Resiliance still works the same as pre bug fix to me.

- Medium and especially heavy gear can completely ignore any musket user. The dps is not even noticeable to them and gets almost out healed by passive food regen.

- Most trapper abilities don’t work against bosses and mini bosses.

The only real useful pve ability would be rend on the traps. But bosses and mini bosses just run over them, destroy them and do not trigger any debuff. That’s especially bad since many musket dmg buff perks rely on enemies having debuffs or trapper debuffs applied.

- The trapper abilities are bad in general
10% slow is a joke and useless in PvE and Expeditions. Slightly reduced Stamina regen as well. In expedition as well as in pvp.

3 Likes

I second this. I still use musket out of pure stubbornness and because I like the mechanics. But it’s too little damage.

And I think the range for bow and firestaff is too high comparatively as well.

1 Like

I am the same… I like the feel but I know it is weak

2 Likes

I don’t care about the damage. Biggest issue is that everything roots you in place, has clunky slow animations, is inconsistent and the benefits are too low.

Called shot should be a basic mechanic with bigger bonus, replacing heavy attacks.

Critical reload should just speed up the next reload.

Same for shooter stance, should just give an reload speed buff for the next X shots and let us move normally.

All the overloads should be applied instantly, just like penetrating bow shot.

Whole Trapper tree makes no sense for a musket, it needs entirely new abilities, like an AOE slow, melee bash stun and a knockdown shot.

1 Like

The trapper tree could be so good if it didnt have such long animations and cooldowns. The passive Lethal combo is so good but our only “reliable” way to generate it is through stopping power

bomb and trap are way too unreliable and if we miss stopping power (which is pretty easy to miss thanks to our small projectiles) we are basically screwed for 18seconds

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