I’ll start by saying I hate muskets, but I still don’t want them to feel too nerfed. On PTR everytime you move the cursor the reticule blooms, this seems excessive because muskets need to constantly scan for targets.
Solution: replacing the passive “greater accuracy” with another passive that allows the bloom to not expand when moving cursor.
I think this would meet musket players half way, as to not alienate them. They would still need to wait for the bloom to decrease after shooting and they would still need to stand still to decrease bloom.
The devs took half a year to freshly nerf the musket, if they don’t get a strong nerf now, it will take another half year for them to make another change.
This can’t be, it’s time for another weapon to take Meta’s place.
Ruining completly weapon and make it COMPLETLY unuseable in any scenario is not a balance. 80-90% New World players did not even touch musket in their entire playtime and they say “this musket nerf is very good” because their (probably) melee build has one weakness less… This is pathetic and this nerf is really far too much for this weapon. Why sniper is way less precise than fire staff or bow? What the hell?
AGS, just make bullets fly in random directions after traveling 50-60M. Here is the nerf which will not ruin this weapon and nerf all these annoying campers. There is no better fix for it. Change my mind.
Moving the cursor, yes…moving the player, no. I agree than panning to track a moving target could have a bloom reduction perk. I think the players wanting bloom to remain static while they move (not you) are asking for something they shouldn’t get.
How TF are you going to see whos really aim botting, when the musket is completely unusable? Starting to think most players don’t have the ability to properly think before they speak on these forums.
Musket is not a “meta” and never has been. WTF are you on about lmao.
Nah. Solution is simple: when cursor does move - just slow town “lock on target”. But don reset it. It will be ok for musket players and for ppl they shot on. Since if i know musket is shoting at me - hot 1 hit i can counter till to some extent by keep moving. If it will take to much time for musket to keep shoting be, he will probably switch targets.
So if normal lock on target takes 2sec. Lets say if they keep moving mouse when its in progress it will slow down to max 3sec. And test this.
If AGS wants to bring muskets closer to the fight (good idea, bad execution) then we mos def need to buff trapper tree:
make sticky bomb an on impact explosion with bigger AoE and slightly less damage to compensate for the change
sticky bomb armor perk (mending sticky) change to either gain 4% (5secs) empower for each target hit (cap at 3 targets hit) and the audio effect like mortar from BB or perhaps a slow, like 12-25% for 1.5-3s
more traps (2 base, 3 or 4 with perk from the skill tree) and/or make them a bit bigger.
Rework powershot into a short range volley with 3 shots similar to tripple rapid from bow except there will be a range cap on this skill.
Done.
@Dave_NW@Delakron@Zin_Ramu bet on simple solutions, don’t overcomplicate stuff or try to reinvent the wheel. If you want musket closer to the fight then please buff the skill tree that works up close and rework powershot (unused ability) into short range volley (the coding for it is partially already here as musket AI have volley).
Yea GL to all amazon devs if they release it with that state. Rotfl.
-30% player base each next month. Even if they gain something with patch realease, next month it -30% again. And will stay like that as long as musket is in that state in game.
They have to work with that blook. All other range you counter to some extend by moving. You make aiming at you harder to other player.
While it does not work with musket. And has to and even be more annoying to follow target. Thats why bloom was great idea. Only issue it had was reset on mouse move. They should keep 2sec lock on target and slow it down on mose move. So it can get to 3 or even 4sec if target is moving all directions all the time. It will make it way harder to aim at lot range, little bit harder on short range and allow players to counterplay it same way as you can counterplay other range weapons.
“NW losing players cuz of musket” if that is your analysis then you are clearly out of reality. Brimstone brought a lot of players that with time it was losing because there was nothing new for them, the lack of end-game content is the main issue with the game.