As many of the musket fans have said give us more range then a healer less then a bow make bullet drop-off way higher beyond that distance hitscan or projectile it won’t matter and make it so we can be 300 dex 200 con and not hit like a wet noodle it is laughable how bad the musket damage is if you play with more then 50 con and not 300 dex 150,200 int. also one of the main issues for musket damage is mortal empowerment should just be removed it does not have a place in an mmo with any weapon just creates a snowball issue. Maybe an ability that gives you 1 sniper shot that does damage based health % so it’s meant to do high damage before someone gets into a fight not kill them from across that map
What would it be replaced with though? Changing let alone removing stuff is a bad look for a game when players have spent hundreds of hours getting a certain item like a BiS Mortal Empowerment ring.
I think it should just be turned to 2% per kill max 5 stacks(10% total) and reduce it from a 20m reset to a 10m reset between refreshes.
yeah either that or it’s a stacking buff during combat and assists add to it as well (half a stack)but maybe once out of combat for more then 30 seconds it goes away, that way if you run into a 1 on 1 fight and you have similar gear a person does not have larger advantage simply because they last hit some people
remove hitscan thats it
Yes all we need is another 200 con class which hits from 100m for 2,5k xd. First remove hit scan, nerf damage, rework as finisher.
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