Musket was buffed.... by .5 seconds.... great

So musket is still dead… they decrease the time it takes for steady hand to proc from 2.0s to 1.5s… and it’s’ still not accurate even after that. Was there a reason to buff the long range aspect? did anyone ask for that? No, people wanted better accuracy at short ranges, or a simple revert with a damage fall off. So great nothings changed, staying in the shed

As a side note it would be nice to actually have it compete with the life staff in dps for pve… if it’s garbage in all game modes at this point

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This are good changes. Musket has been reworked and people gotta learn to play the new weapon.
I would say that inaccuracy while standing still and moving the mouse tracking should go, that’s not good. But overall im happy

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I would agree with that, however currently the rework leaves you with 51.188% chance to hit your shot on a stationary target at 40m standing still. which is almost a 50% FLAT damage reduction to the weapon with the lowest dps prior to the patch… Have you seen ANY other weapon get nerfed by a flat 50% across the board? and even if you use steady hand the damage reduction is even GREATER due to waiting for shots to charge… The truth is great musket players have been turned into bad musket players, and the average musket player has suffered the most

No one will learn to play the new weapon, because you can’t learn rng

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again, the weapon is hitscan, am sure this is a temporary change till they can figure out how to make the musket counterable as anything else but a bow or another musket.

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Honestly I don’t know how you get this number. It’s been around 20days of the rework and after a lot of practice to learn the new mechanichs, I feel the weapon is fine.
And I’m glad that there are few muskets around. It’s good for the game.

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Haven’t tested strafing or movement shots yet, so i’m doing those rn but from what i’ve done so far it’s about a 2/7 chance to hit a target at 40m when moving

Forget about that, the only way to shoot is to stand still. There’s no run & gun anymore.

It’s like CS. You can move and shoot, but you gotta time your shoots while standing still and then resume movement. I’m ok with this mechanic

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These devs are completely clueless on how to balance. There is a reason prime time NA is under 17000 players online.

I don’t agree with this at all. I’m 100% sure i can get much higher numbers doing the same test.

you don’t have to agree… it’s a video… watch the video… like what? I literally posted raw data
Also why shouldn’t the musket be a run and gun? Should people be rock campers? Does anyone want that? and if you have to stand still you should have perfect accuracy, not the steady hand that’s still unreliable. It’s just useless at this point in pvp, and the devs never bother to make it a pve weapon. So what are we left to do? nothing, literally nothing. There’s no point in playing musket unless you’re hunting rabbits… but it’ll be duck season when spring hits so even then it’s useless

I mean if nothing else I just don’t like how it’s rng, it takes no skill, used to be a skill weapon but I guess we won’t get that until it becomes non-hitscan

Because it was broken.

There’s no way you can play rock camping anymore. Must be the most boring thing in the world with current musket.

You gotta learn the new mechanics

I don’t agree at all. You can play the weapon. I still think zoom gotta be fixed to match rapid shots without zoom. But you can dance with the weapon as it’s current state.

It was only broken against people that cant move good on game. No weapon should ever require good RNG to do damage. They should have nerfed all damage over 40 meters so there are no rock campers. Musket is already requires to run 50 con or less to do decent damage and fighting close range required way more skill than other weapons due to the lack of HP.

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Okay, so they had to give it significant damage fall off, and get mid of ME, which they did (still needs way more damage fall off if perfect accuracy) it would have been fixed by then

Then why should it be a stationary weapon if it’s the most boring experience on earth, how is that fun for anyone involved? A stationary weapon isn’t fun for the user or the combatant, and combat in this game is HIGHLY dependent on mobility, which I think is a fun plus to the game.

the new mechanics huh… rng… ok i’ll sign up for stats and see if my shots get better if I pass

you can dance but bullets will also dance, I think the best solution is to give the musket the old accuracy until like 15-20 meters, and from that point on to have the RNG it has is ok !! This can make it possible to run a gun at close range to almost melee range without being overpowered at long range, or option B would be to have the accuracy fall my range example: 10 =100% 20 =95% until it is 50% at max rang, Although I think the first option is the most balanced one !!!

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The thing is actual musket isn’t RNG. You can have accuracy if you learn to move and shoot at the right pace. You can be fast and you can be accurate. Just stay away from zoom because that’s broken and I think it needs some improvements from actual status.
Bloom is a good mechanic that balances the game for everyone. It wasn’t good when everyone was playing musket.

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Are you saying it’s not rng? Cause I can’t agree with that…. Simply with the testing I’ve done so far. Something particularly annoying is the fact that headshots aren’t able to be hit anymore, unless you just get lucky.

Side note: I don’t think everyone was playing musket… I mean just like personally, maybe it felt like it cause I did know a couple guys that would stack ME and just go to town goated like no other. But I only had like 4 friends who played musket, most people I met played bow rapier/spear

I’ve only used the musket a few times since the update. I went like 24 and 2 my second game using it in OPR. It definitely can aim more accurately than 50% of the time.

You cannot aim or play the same as you could before. It’s something new and different. It actually kind of gives me a headache, so I didn’t mess around with it too much.

The old musket, despite being really unbalanced, did feel really good (as long as the animations didn’t bug out).

This is what most of the people don’t get. Musket has been reworked and people must learn to shoot again with the new mechanics.

It was a simple aim and click hitscan weapon, you could almost shoot a grande after dodge-rolling. It was OP as F.

It’s still hitscan. It’s still aim and click, but now you must learn the mechanics to shoot and move fast.
Forget about zoom and learn the new musket.

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Explain a process for me on how youl earn RNG. I will use it latter on in ocasion or sth :slight_smile: Nahh rly I learned BOW after this nuke and I had no issues learning it because it is reliable and if I am I will shot where I aimed. If I miss - I did bad job at aiming. With musket you don’t have satisfaction at shot because RNG. You cant be sad when you miss as well because again - RNG.
Someone somewhere pasted a clip of aimbot and new musket. AIMBOT that had issue hitting targets on 40m. I have seen many aimbot videos for many different games and those are able to land headshots across whole map. What a human player is supposed to do when even aimbot cannot provide you with decent accuracy rate here.

They made a change so its good to see they notice issues at least but in RNG state this weapon will never be usable, even if they change aim to 0 sec. RNG is RNG. If they want to leave it RNG they would have to rework and fix whole musket tree so you can use other skills at least. My favorite perk is “land 3 headshots in row” cmon… in current state? - anyway I am just repeating myself but under different topic

I just wonder… they reacted to BOWs by lowering dmg on long distances… possible? possible… now they can monitor change and see how it affects player base. You don’t have to nuke something.

You havent played musket a lot, dont you?