From what I see no-one in this topic says that musket was in right place - every musket user agrees that something should have been done.
All that everyone is stating is that RNG is not good solution. Like imagine that out of sudden any other weapon receives random 50% miss chance.
I see low arguments saying “they don’t know how to learn new weapon” to feel better. Here I am crying that they added only 9 gearsets and I still have to dig through my depo and EQ to find something that I want to play just today.
I understand you did not liked weapon. But at this point it is turning to blind hate to agree that RNG is right solution. Does musket belong to this game - maybe not, maybe yes - it does not matter at this point as it is already here. You will not change that.
Balance by RNG is simply bad - and RNG is there. I tested many things since this patch just to give up. I even crafted myself muskets like ench, att, TRAPS to see if that helps in short distance.
This weapon does not give you a feeling that you can control something. You miss when you should hit, you hit when you should miss.
This RNG does not suite anything in musket skill tree now. Trapper tree is disgusting. Spells are bugged, not working. Half of the time traps are not triggered. What’s the point of having 200% dmg on bomb when it often deals no dmg at all. Or codes is so bugged that person that has it attached rolls and all of the clump does not receive dmg then. In the same time I can use instant fireball, rain of arrows or whatever rly. Lot of perks referencing to headshots (again no skill if you land any today as it is RNG).
In the meantime you have to squize 500 into offensive in order to have same bas dmg like other DMG weapons on 300.
In conclusion you cannot say that this is objectively good change.
If AGS decided to not nerf long range shots (and you could do it easily that on this 100m range it just deals 500 dmg to light or sth like that) then in my opinion whole thing needs rework from scratch.
Solution that was applied was very lazy just to satysfiy part of community that was hating it them most and shouting loudest.
We had a lot of cry about bow and FS recently and what they did this time was actually great thing to do - small changes (no nukes). Now they can monitor and adjust further. Hopefully soon - not in a year like they used to do in past.
Yea was nice to kill ppl 100m range while they could not nothing to you. And shot them in close range like with pistols right? Now learn to play new musket and stop whining or stay with fs.
I keep seeing the same comment in this post “Learn to play the new musket “, which is like saying to a dancer with a broken leg to learn to dance!!! Can you still use the musket at close range?? Yes!!! Can you drive a car with your Legs?? Yes!! Musket is currently frustrating to use at the range of 0-15 meters and this was not something that existed before the accuracy change, and Yes I agree that it needed to change at a long range and it’s ok to Root yourself for 2+ seconds to get the accuracy bonus at long range but to need to Root myself for 2 second to fight a melee player that is at 0-15 meters to do less damage then him is just bad. With the accuracy changes they accidentally nerfed the close-range combat of the weapon that was already underperforming!!! Like @cattboy said, “Playing musket right now you fight the game more than the enemies”.
And no, I am not a CSGO player, I have never played it and don’t care much about shooter games!! This game decided to go in this direction and its implementation is unique compared to other shooter classes in MMOs and felt good to play I normally go melee in MMOs. In this game when it comes to PVP I only play Greatsword/Rapier or Musket/Blunderbuss
The Comment “learn to play the new musket” is also irrelevant!!! Do you know why?? Because the Creative Director of the game already said that “its performance is not good” and that on top of these changes now they will be more small changes in the future, the reason why they don’t fully address its problems now and they do small changes is because they have a Major Rework/Overhaul of the weapon in the next Seasons.
This is a band-aid solution, like turning off a perk that is broken until is fixed!!! We didn’t know that when this post was made and that’s why We “Cried” in the forums pointing out a problem and giving a viable solution!!
You just contradicted yourself. Why should i buy an expensive weapon (rifle) where i miss my shots while walking/strafing if i can buy a SMG a weapon that is cheaper and can land most shots?
Reason is, rifles are just BETTER even if they are harder to play. SMG has low damage and they have their niche in the game. But rifles are almost always better weapons.
So what musket players want is a SMG that has the same damage as a RIFLE Just learn not to shoot while walking and you’ll be fine.
You can’t have it all, either your weapon is easy to play (medium strenght) or you weapon will be harder to play and will be stronger due to that reason.
Musket is by far the easiest weapon to play in the entire game or at least it was.
Uh… disagree but I don’t see us finding a middle ground on this. Just with the easiest to use portion of the post. We talking strictly pvp too right? Or like in general?
I don’t care about PVE, all weapons should be good at PVE they could make a system such as BDO that the same skill has a PVP value and a PVE value in order to balance this.
As tmp solution yea. But final solution should be total rework of a weapon. Was saying you weapon can’t be fixed and has to be reworked for a year now.