Continuing the discussion from PTR: Summer PTR Release Notes:
So I saw a few perks that got buffed which is great and that the gems will start working with sticky bombs which is amazing! bout time! However, there are a few things that need some love.
Fleche 0 DMG- When you use the attack standing next to a target it does not deal any dmg.
Fleche (feedback) - without having additional ADS sensitivity settings I have to keep my sensitivity relatively low which makes the Fleche light attack ability perk an aerobic workout. because I have to completely 180 my character just to land it. we should have ads sensitivity adjustments to help with this or just have the ability to whip backward and hit someone like reverse backstab animation.
Reposit - ever since the developers edited this last month or the month before it makes it extremely difficult to land a stun. also, it is something I have no control over. it should be instant like it used to be and be able to stun everyone around you.
Reposit - When I use the ability and block something. I still take dmg which is no Bueno.
ADS Not working…Sometimes - Since last month 3x zoom will not work for 5 minutes or so I’ve tried everything from unequipping and reequipping, using an ability, switching weapons, proning, rolling, eating, drinking, crying and still can’t zoom in for a while without a rhyme or reason why it came back. Big problem especially on the ultimate ability perk.
ADS 3x bug- 3x zoom should be first person so many times i’ve walking to close to a wall and i’m staring at the back of my head.
ADS Crosshairs- We need new crosshairs the ones we’re using now are really bad it would be cool if it were something I could buy in the store. more than happy to pay you guys so i can change my ridicule.
Reloading - i’m seeing less and less snipers around which is a good thing the dynamics of the musket has changed in opr from a far range only to up close battles. it’s difficult because of the reload time between shots the gun becomes useless besides the nades in close range. especially fighting with a bow user. we should be able to run at full speed while reloading the gun. I saw that you added a 2 phase reload function that might help a little but we need the same flexibility as the bow. I mean they hit me for 8k sometimes at 625GS resilient, thrust gems, and physical aversion all on. this is a big issue in Arena making the musket almost unusable in close-range chaos.
Sticky Bombs - I’ve gotten pretty good at chucking the nades but long-range throws require me to look into the sky and throw. it’s a little silly since bows raining arrows allows you to keep your camera fixed and see where it’s going. something like that should be available for the nades.
Sticky Bombs - There should be some sort of debuff when you stick someone before it explodes. currently, they just roll when it explodes and get a “get out of jail free” card. 1 it’s not easy to stick someone and 2 it’s primary damage-dealing ability.
No Shot when Enemies are to close - made sense in the beginning but now it’s just frustrating when someone runs up on you and shoot at them the shot goes behind them. The Frustration Debuff Stacks when you have to reload after that. lol
Cool down timers - can we get the pictures in the boxes so we can see whats about to pop while in a fight.
Stamina slow speed - when you’re out of stamina you get a 10% slow which is very, very, bad for a light musket rapier user that’s trying to get away.
Invisible walls - it would be nice to shoot someone through gaps in fences and gaps in other places like the opr fort entrance doorway theres a gap between the frame of the fort and the pillar you cant shoot between when a door isnt placed, or when your crosshair is over someone but you’re too close to a wall and shoot the wall instead of the enemy.
OPR Gate - Remove the white hologram of the fort door we cant see through it!!! we know we can build a gate. dont hold our hand to much.
Instruments - you should allow freeplay options it would be cool to build my own instrumental or show it off to people. our keyboards could 100% be registered for different keys like a piano