Musket/Rapier TOOOOO OP

PLS CHECK THIS :point_down: :point_down: :point_down:

Thanks to Rapier, you can do both immortality and incredibly ridiculous damage.
and as if that wasn’t enough
Musket 150 meters distance, 3,5-4k damage, slow, DoT 500 damage, every dodge 10% haste…

Sounds like a joke, but it’s definitely not. xD

AGS brought many people back to the game, including me, with the news of the new patch note.
we’re all going to delete the game again because of such awful imbalances

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yep. everything with dex is broken atm

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this is a joke right?

Melee bruiser is ruining OPR and just running around slaughtering everyone. The only way to get a quality OPR is for each to have equal number of Melee bruiser.

nothing else matters.

Theres usually enough healers on each side to make fights enjoyable as long as the melee bruisers are equal.

Bruisers stand on the points and kill everything and ruin games because no other weapon combinations can compete with them. In fact everything other than bruiser is just support for the zerg and has no ability to push a point against the all powerful bruiser zerg.

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agreed, musket rapier is too strong. if someone gets close and they’re not using hatchet, you can just double trap them and 1 shot them while they’re rooted for like 6 seconds. You also have the best weapon in the game at long range.

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You speak as if you don’t take full advantage of melee’s 100% damage fall off at any given range that isn’t colliding with their own hitbox.

You say bruisers run around and slaughter anything and everything but that requires a team full of bots that have their hands tied behind their backs and their shift and riposte keys missing.

1 riposte is literally all it takes to stop a dogpile.

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How bad are you that musket is dominating you?

I can think of maybe 3 matches where musket felt like it was bothering me

and my team won all 3 matches because the other team was useless sitting at range with muskets

This is a classic getgud post

i actually disagree, the healers are usually what turn the tides of the melee bruiser fights. and the problem comes full circle back around to rapier and how its impossible to catch and kill a healer who uses one. (and sacred ground being too strong since release and somehow never being nerfed)

Just saying, I literally made a thread about how busted Musket was in December and had all the Dex mains screaming that it wasnt overpowered for how little danger you’re in… Now look at us 9 months later and everyone else is screaming the same thing i was :joy:

Musket damage needs a SERIOUS nerf among other ranged fixes ← old thread im referring to.

Your range stat is a little off though, Max i saw it hitting at was 130m in tests with a friend, Though it could have been changed since then, But the damage has only gone up with how many dumb perks theyve added that just give shit like “+18% Bonus damage as Void” on attunements… for literally no downside, AGS Wildin’ out at their balance team i swear…

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Not a single moderator/developer has responded to your topic. and they probably won’t respond to my thread either. Developers are really bad. AGS is wasting their money

I hope they’re all fired and replaced by people who deserve it.

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  1. Rapier is getting an adjustment to evade I thought so the stamina recovery was just when engaging with an enemy?

  2. Mortal empowerment never should have existed and needs a major nerf, not musket.

  3. Isn’t Elemental Attunement is available to everyone? Anyone with this perk hits like a truck.

  4. Yes - Musket needs a rework. I really want to see it fall more in line with being a tank buster and healer killer type of playstyle with armor penetration and anti-heal instead of stacking damage. You know, have it have an actual role and incentivise getting close. There a thread about QOL of muslet that has a lot of good points. Trapper tree needs more mobility and the scaling should be 50/50 for some actual build diversity. I like musket but don’t like playing rapier. Because you need 300dex/150int to do decent damage it’s the default option.

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@shawnmurphy13

nah the evade +20 stam is on use, any time.

Mortal empowerment is pretty wack tbh, I’ve seen people doing 1k ticks on flamethrower in wars when mine struggles to hit 600 in medium armor at 350 int lmao

Elemental Attunement is wack AF too, Shouldnt exist, Just because anyone can have it, Doesnt mean anyone WILL have it, Most weapons with it will cost upward of 80k, meaning 95% of players at least cannot afford it or refuse to spend that much on it. Plus this is an MMO, Any good MMO in my opinion, Has tactical combat where you need to THINK, Not just rely on “Oh i have these 4 broken perks on the same build, Let me just 4 hit anyone who’s not got over 11k HP”

I agree that Musket needs a rework 100%, But even if its something small along the lines of “Beyond 30m, The musket no longer functions as hitscan and you must lead the target by increasing amounts up to 130m” (maximum hit registration range i’ve seen in game). Being able to run 350 int and 150 con, Slapping out 700k+ damage per OPR with a musket right now is pretty fuckin absurd… and thats just a musket with Vorpal, Empowering Shooter Stance (the 40% increased damage on hit for that is WAY too high IMO, again referring to my prior 4 hit point… but from up to 100m+ away lmfao)

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hitscam has to go, that’s it, everything else is fine.

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I’m fine with that as long as extra objects in the game doesn’t lag it to hell.

Everything else is not fine. Trap animation and delay and powershot’s while identity need rework badly. The bomb is too is slow and janky and people can iframe after getting stuck by it.

Also, the damage falloff perk being replaced with more armor pen would be chef’s kiss.

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I mean, what like ~10 more projectiles flying around each OPR Lobby wont make much of a difference in terms of server load id expect, Since its literally the exact same as the ~10 mages shooting out more or less the same projectiles, But at a slower travel speed.

Yeah i dont agree with being able to dodge an AoE, Pretty dumb IMO, If you’re dodging with a grenade in your pocket, You’re not gonna take zero damage in any realm of logic, Same goes for diving INTO a fireball to the face, only to take like 70 damage from the floor pool tick as you leave it :rofl:

I think the damage falloff perk has its merits, But i believe it needs to be brought in line so it’s more of an equalizer to falloff, More or less make it a replacement for the “Gain bonus damage over range up to 100m up to 15% perk”, I feel it should be a "You’re either sniping them at max range to negate the damage fall-off with that perk, Or you’re in the danger zone the same as everyone else, Actually needing to partake in the gameplay instead of playing Chris Kyle Simulator in the back doing nothing else for your team bar ruining the other teams experience having to deal with that BS for 20+ minutes at a time… Again, just my opinion

of course you are, you’re sitting on a rock 150m away from the fight.

No weapon should have hitscam in this game its just insanely overpowered AND enables cheating.

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Pretty sure nobody disagreed with removal of hitscan being a good thing.

I think the weapon as a whole needs adjustments beyond the things that a broken ring ability has done to the game.

I actually try to get on points and fight at forts so no 48-0 scores for me. I try to help the team with backcaps and outpost destruction.

Another point I find silly is people running 50 con for those big damage numbers then get mad when ranged target them. That part isn’t on AGS.

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You are farming the same people who

  1. get hit by every riposte
  2. have 400-500gs items
  3. drop in 2-3 hits
  4. do not even think of using pots unless they are 10% hp left
  5. don’t group with healer
  6. lead with a grav well instead of running up to you and autoing to bait riposte
  7. can’t even ice shower when you are stunned

Then you say Musket Rapier too OP. Its a glass cannon build which gets shafted by playing ‘capture the point’, instead of ‘chase the musket while I am 2 hit KO’.
If someone is getting hit by your riposte more than three times in a row, they dont know how to play the game.

Not to mention, after next patch rapier riposte wont be as powerful as it is right now and evade wont give stamina for free. So even though musket rapier is not OP (yes its annoying, but so is every build with proper execution), wait for next patch.

Good day!

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musket op yes
rapier op no

I still have to comprehend all these outcries for musket OPs whilst IG BB dominates all game modes ( Wars, OPRs, 3v3s) and musket can get a lot of kills in OPRs but still not make that much impact as BB IG.

Id like to discuss with these current MUSKET OP brainiacs. Please tell me which weapon currently is viable in all game modes and dominates at least 2-3 of them.
Cant really wrap my head around people and their terrible gameplay :x

Edit: Oh and for those who think they are super smart and go about BuT a GrOUp of MuskETS.
Now go deep into yourself and think about what havoc does a group of IG BB users do what a group of WH, GA players do just think of that.

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