Black Line is ± render range. I know it when I hide behind the rock when you get out of the spawn ( that people abused because you could shoot through it) you roll twice backwards and you don’t see the muskets anymore on the rocks that you pointed out
Might be wrong on the front side but the sideopenings are definitely out of render range
But at some point you run into render range. And im not sure they are out of. For sure u cant see ppl leaving spawn there but after they move more you will see them.
Yes surely but what you will be focusing the the meme bots that just walk out from the front gate you will never ever think about someone being smart enough to use the 2 other entrances. At least i can say I’m more of a advanced musket user and I never look to those 2 entrances for said above reason
Here’s a older video (let’s ignore the bug part) where guy appears in render range when I’m a decent amount of meters away from the main gate which I can see from the star fort.
If he could shoot me right when Im outside the main gate he would do so obviously
I swear most people aren’t aware of the render range. I see people constantly stating infinite range and shooting across the map and such.
The models are still pretty big on my screen when they pop out of existence. From on top of one of those higher rocks nearish to an outpost I can’t even see people on the back wall or shoot through the back door.
I mean It definitely would feel like that if you never had a musket in your main weapon slot and dont know about the pain of someone appearing and disappearing in render range.
Thats why I mentioned :
If someone comes in with valid concerns and arguments sure im up for discussion although I did as above mentioned suggest a musket rework so im not into keep it as is faction as well.
dude are you kidding? haha what kind of defense is this
The stat distribution of rapier players is on full damage because they are very sure that they will not die
which means that if we don’t catch and kill that person, he’ll deal us incredibly high damage later and win the fight for his team.
2.LS+Rapier life staff will not kill any of their friends if they don’t die. and life staff are immortal thanks to rapier.
it’s totally unbalanced
you think very high reward, very low risk build is normal and balanced hahaha dude don’t be ridiculous
rapier this game is the most Broken class ever because it makes its user immortal and it’s been like this for 7 months
I can play musket/life staff. Musket/void gauntlet. musket/sns. musket/rapier. musket/IG with 300+ dex and 200 int. and get the same score regardless of offhand choice
I usually play musket/life staff because it triggers people SO MUCH
is rapier a good option for musket? yep, but its not the only off hand you can use.
just gonna post this here, Having fought Musket Rapier many times in OPR, I thought it was insanely annoying to see literally every single match, But then fighting it in 3v3 arena… It was f*cking insanity, The dude running it would literally light attack, Adagio into me, hit the rapid light x2 combo from evade and i would go from 11kHP down to 3k HP, He’d dodge away and pop me ONCE with his musket and i was dead, Without fail every round while his teammates were all over my ass meaning i had no chance to even focus on healing up and resetting the engagement, Plus he could just Evade/Fleche away whenever necessary and pop us from across the room for 3k+ per shot.
For reference, I’m running Light armor with x3 resilience and x2 Shirking Fort and +20% physical resist from Onyx Gems on this character.
Looking at this OPR panel, I can see that you were the first in kills, but the second place must have also played with a musket.
Analyzing the graph of the two, you managed to kill 43 players plus 18 assists, totaling 61 participations.
The player who was in second place, he got 26 kills plus 36 assists, and adding up the number of kills and assists in the second place, we got the number of… look at 62 participations… one more than our player number 1.
So your argument is not valid, since the only difference between you and the player like you who was on the other side is that you have more kills, but the weight for victory or defeat was equal or at least nullified because you had a mirror of the your style of playing there on the other side to counterbalance…
Now, imagine if you are alone in this match, or worse, if you are playing together with the player who was second in the match… surely your team would win this match very easily.
On my server, there are some players who are already “famous” for playing musket and being the “boring guys” in wars and OPR precisely because they have this gameplay of doing a lot of musket damage.
There was a game in which these musket players decided to all play together… just for fun… 4 musket players… only the 4 alone could lock the exit of my team’s base, generating a snowball effect. … everyone who left the base, it didn’t matter the exit, everyone who left was soon eliminated, it could be an archer, melee, healer, it didn’t matter who it was… everyone was eliminated, sometimes they all left at once to try to fight against but it still didn’t work, 4 musket players alone managed to hold about 16 players, with an absurdly high damage
The utility, mobility, and burst damage is still there, and players will still be pairing rapier with bow/spear for insane burst damage and the ability to NEVER get caught, especially the ones who macro light roll with dive for unintentional mobility you’re not supposed to have.
Rapier is busted beyond what is being mildly nerfed next patch.
The second player was a Bow, Rapier who has more AOE pressure and helps in teamfights and I think he ran 150 CON making him able to stand on point. But nice try for assumptions.
What you descrie is probably one of top muskets. There are few in eu. Musket on arena is crap since its never safe. Only few top musket players that ara crazy good with rapier can destroy with musklet/rapier on arena.
I’m a musket main and one thing I always demand as a change is the long range potential of the musket. Make the bullet have travel time(not necessary bullet drop because the render distance isn’t far any way) and make the musket make less damage over distance. People sitting on rocks without moving should do 1-2k damage max, but increase damage the closer you are.
And blaming rapier makes no sense either because what weapon do people expect me to use other than rapier? Musket is slow as shit and rapier is the only weapon providing some mobility to survive. I think people want muskets to just stand there don’t move and wait for you to run at me so you can get an easy kill. If musket would have some mobility or even close range abilitys you wouldn’t rely on rapier to get away. They need to completely rework the trap ability, the stopping power ability and the other useless reload skill and make them into something useful. The only skills you should use as musket are shooter stance, powder burn and sticky bomb, every other skill is a waste.
They need to rework musket overall. Weapon is a bad experience if you dont have top items for build. There is like 1 build since all others wont allow you to do any dmg at all. And it has no range penalty and no range reward as you noticed.
@halfik sorry for the slow reply here, But Rapier is literally one of the safest weapons in the game right now… Free stam + I-frames on evade, Fleche doing high damage and doubling as an escape tool, Riposte making you immune to all damage and being a stun (whenever it lands).
Musket is hitscan, Meaning 90% of the time, You’re not gonna be able to dodge it if they literally just wait 0.5 seconds after aiming down so they have full element of surprise to when they’re actually going to shoot at you…
Musket on full dex is actually almost enough damage to kill me 100-0 from 11k HP with food going on a single headshot. If that doesn’t spell out “Maybe this thing is overpowered” then nothing will.
Musket is broken couse 1 single reason. Makes game feel unfair for each player that is not musket. If other play can hit you and kill before you can get close to him it makes game feel unfair to players. Bad design is u allow mechanics like this in your game.
And rapier is broken couse reasons you have. Light armor + dex + rapier + range weapon = i can kite you and you cant catch me. Same issue as musket - players do feel they are cheated somehow.