This is a tell of cognitive dissonce: Telling someone that they wont admit that they are wrong. If you have a point, you would make it instead if telling me im wrong. That’s called debate.
None of which you have done for New World.
Again, not what we are talking about.
And… there are many wildly different opinions on why Wildstar failed than the one you cited.
I still say no one can look in a crystal ball and predict the future.
Oh how surprising another nerf musket topic because i can’t unga bunga.
Alright I’m here hit me up with your best argument so I can educate you on how to have a easy time against a musket player.
So far I just blinked through the topic. Musket group melts you alright a Warhammer group disables a whole war roster a GA group can kill a whole war roster In a combo a IG group can CC a whole roster a VG group will remove all you buffs and apply so many debuffs that when they just look at you you die.
First argument invalidated.
Next one
The distance thing.
Clearly from what I might read here I understand that the concern is OPR as musket seems to only excell in that game mode and wars now and then but they are being replaced by bow groups lately.
Anyways a safe distance is 100m away from winning OPR. You decide do you want to win OPR or are you there just to smash heads and hunt down targets. You can’t do both with a single build you are either good at one or another.
If you walk down the road straight and ask yourself why you died to a musket you should probably ask different questions not the obvious ones.
Game has 6 skills to use. The skill ceiling is movement and to fight a ranged you have to use LOS which is part of movement.
Here is a tip for people who seem to not want to improve in the game.
If you run out of stamina on a straight road you are up for a treat. Always even if you dodge ranged attacks ALWAYS keep you last dodge even if you have to soak one or 2 hits , use it only when you can get Out of LOS from whatever ranged bow musket firestaff BB w/e.
Alright what else do we have here right the there is no counter to musket.
Take up a musket and shoot at a guy with a Shield. Now come back and apologize for your irresponsible argument.
So if you got any other points hit me up I’ll gladly educate you.
PS: i myself think musket needs a rework but people who don’t play it should stay out of it.
Great lets talk about it then since you seem so wise and knowledgeable.
Yes who cares about wars, 1% of the playerbase plays wars. This is OPR related mostly, yes.
Having multiple musket premades or even one musket premade of 3+ muskets is enough to sour the fun of a match for an entire team since they focus fire the same target. This is the root of the issue. Muskets making the game unfun for others because of the hitscan nature of the weapon and its long effective range.
Sadly OPR is designed without much LoS objects you can utilize so your point is null and void.
A fair point which is true once in a while. If you happen to be anywhere near terrain you can actually LoS with. However. 3+ muskets shooting you at the same time doesnt leave much room for traveling far distances which is usually what is required in OPR. Again, your point is null and void.
I use a shield and atleast a round shield is not a good option to utilize if you want to traverse big open field versus even 1 musket since blocking those bullets will drain your stamina too much and leave you more vulnerable than dodging and zigzagging. Now apologize for your irresponsible advice.
People who play against it have tons of good insight into which areas of the weapon needs rebalancing and it is absurd of you to even make this statement.
If you have any other counter-points to my factual statements hit me up. I’ll gladly educate you.
Again having multiple XY weapon is unfun. You know how people complain about war meta that it never changed? It’s not musket that’s war meta.
But I’ll keep it OPR. Must be fun and engaging getting onto a point guarded by 5 IG/BB people. You have much counterplay there If you maybe bring 4 healers with you if they manage to not get one shot that is.
But oh wait 2 healers can disrupt a 3 man musket squad insane right?
Yes that is when you are a road walker ever had the thought of going through that absurdly massive forest just to your left side of sun or go around that absurdly massive mountain that’s on the right side of sun? Guess no eh? I know it’s hard to not go In a straight line and have viewblockers but at least try harder.
This is the issue of a clear non musket player. A musket player knows that he holds up the shield for 2 shots in row because the musket shoots dodges and shoots again after the second shot you put down the shield and you regenerate stamina because musket isn’t bow it can’t shoot 3 arrows a second. If he enters shooterstance than it’s dodge time to LoS and I think it even was one of your videos where you so desperately did hold onto leaping strike and died because of it. Imagine using it defensively for once and not offensively. Mind-blowing right?
No those people shout about 3 things.
Remove hitscan ( fine with that one sure)
Nerf damage (alright?)
Nerf range ( uhm)
And now combine all these 3 ideologies and what do you get? Exactly a useless version of the bow! Great insight those people have. Basically simmer it down to I can’t fight that remove it thank you.
People who give your so called valuable feedback sadly don’t ever think of consequences.
I’m glad I could further educate you on your rather ignorant ways. Your turn cowboy
Agreed. But only musket is a 100m hitscan weapon and when you have too many of them breaks the game entirely since there is no counterplay existing in the game to deal with it. = game not fun.
I dunno why you play games but the rest of us play games to have fun. so its kinda important
Obviouslt you have never had musket squads camping the spawn areas. Especially in those matches where you spawn in the star side of the map where they can shoot you from across the map. Yes you can exit through the other entrances. But you still have to travel over open areas and if you have the toxic premades in there they will catch you out of place at some point unless u spend the whole match in star/moon and never travel between points ever.
Traveling to baron is also super toxic.
But nice attempt though with your condesending suggestion of taking the alternate routes as if tho I dont already do that on a daily basis. The muskets can still reach you there brother.
You are talking about a single musket player. Nobody has ever complained about a single musket player. One musket isnt an issue. Many muskets is an issue. And 3+ muskets can deffinitely shoot 3 shots a second. So your proposal is invalid. My good sir.
Yes one of those 3 need to be significantly nerfed. take your pick. If they nerf all 3 of them GREAT. a musket shouldnt be a sniper it should be an infantry weapon.
The only thing you educated me in is teaching me how ignorantly you hold a torch for muskets and how willfully ignorant you are to the glaring problems of the weapon in the design of this game and especially in the design of OPR. Only those who abuse muskets themselves want the musket to remain such an imbalanced nuisance as it is right now.
The end of the story is the same no matter how much mental gymnastics you utilize in order to justify the state of muskets. The muskets cause everyone who isnt using a musket to not have fun playing the game. Which leads to them playing other games when they want to PvP. This is a net negative for everyone.
I mean if you are enjoying being afk stunned in a place with no counterplay as well and you consider that fun I guess that’s a very subjective view then!
This is something I have answered in a different topic already. You surely can get out without the muskets seeing you. You just don’t want to go the extra mile to do so.
Please for further information visit : there are nicer pictures Musket/Rapier TOOOOO OP - #44 by halfik
Decide already does the musket have a 100m range or infinite your start with has 100m now you make it out as if you can fire from sun into baron pit. I’m not condescending in stating facts that there are options but you have to go the extra mile what people are not willing to do.
As mentioned above. I’ll just globalise it as cherry picking situations. A 3 man shield squad Vs A3 man musket squad will always win. If you are complaining why you can’t faceroll 1v3 you go try that with other weapons and report back captain how your journey was and how much counterplay you had.
Nothing else to add there:
I guess you should read instead of typing before reading.
. I’m saying is people like you who are all about unga bunga nerf it to the ground are slightly insightless on how the weapon could be fixed.
I have posted many many many topics on how to healthily remove hitscan from the weapon and AGS ignores it anyways.
Meaning they have clearly no intention to change it so the idk 10 musket players left on the whole forum will defend it because nerf one of the 3 wants above and the weapon is out in its current state. Everyone will just reroll to bow how it used to be after launch.
Muskets can follow you around dont be disingenous. I am not saying they have infinite range but the muskets are super mobile and have haste… If they want to reach you they will reach you.
Youre just making generalized counter statements making it sound like you arent playing the game in the current state at all.
Amazon needs to adress the musket issue and at the very least musket did get mentioned in the dev update today so lets see what happens. The game would be in a great state right now if it wasnt for the muskets completely ruining the fun of the game.
I give you partially right on that because you can’t escape due to Nvidia inspector. Else you could easily run into a forest when you have no dot up and lie down and he would not l need to search for you for a while. But that one is on AGS not having inspector recognized as third party program.
What’s the current state of the game? You mean blunderbus having 200 constitution not needing a mortal empowerment ring full stacked and still being able to 2-3tap a medium bruiser? That is the state of the game and not 3 flimsy muskets that require absurd prerequisites to even do half of the work that ass weapon gets done.
It’s only downside is he is close? If I get to 3 tap someone with 200 constitution with noprerequisites with musket with the only downside being close after rework I’m game
As mentioned I hope it gets reworked people will complain after anyways. I hope AGS will very carefully think about how they do it.
When you’ve got Muskets going 100/0 and 115/0 respectively in 2 wars on the same night, it’s a major problem. It’s even worse that I have to say this even when this player was on my side for war.
Anything that can go 115/0 clearly needs some reworking and looking into. Something is quite obviously not right.
In OPR it only serves to diminish everyone else’s fun, in arena it’s almost never used because musket players generally don’t fare very well when they’re forced to be anywhere near any other player and in PvE it is entirely useless.
An extremely awkward weapon to balance out to be sure. It’ll be interesting to see how they do it, heard something about damage drop off and I think that could actually work pretty well.
I hope that AGR really see how toxic this weapon is at this current state. They should rework it, I do not see how musket players can be given their due respect. Some of them are great players.
(While some are just aimbots)
If removing the heat scan is not a solution then make blocking cause very little stamina damage from muskets and bows. This provide a viable solution to the problem.
One musket player is not the problem here. Issue is a team of musket. Just like how pre-made teams in arena make it bad. I am guessing the developer team does not have time to visit the occasional OPR to see the problem…
What else do muskets have except OPR? They aren’t OP in PVP - evidence: how many muskets get slotted (with serious intent) in wars? People who die to muskets in OPR, are dying to skilled players who are easily countered by Schizos. If you hate muskets, roll Schizo, and learn to zig instead of zag.
Just because you die to a musket running in a straight line doesn’t make them OP. It makes you BAD.
#Gitgud
EDIT: Stop trying to balance with nerfs. Balance by buffing everything else to the same level & having reasonable build counters (which for the most part you do) - people dying to their counters and bitching about it need to be ignored.
What else do muskets have except OPR? They aren’t OP in PVP - evidence: how many muskets get slotted (with serious intent) in wars? People who die to muskets in OPR, are dying to skilled players who are easily countered by Schizos.
Stop trying to balance with nerfs. Balance by buffing everything else to the same level & having reasonable build counters (which for the most part you do) - people dying to their counters and bitching about it need to be ignored.
If you hate muskets, roll Schizo, and learn to zig instead of zag.
Just because you die to a musket running in a straight line doesn’t make them OP. gitgud
If you’re not good enough to get slotted in war, don’t complain about how musket “only has OPR,” go play a different build.
There’s a reason no one cares about the 1000th musket post crying “fake bans.” 95% of the time they were cheating, and the other 5% doesn’t even matter because there’s zero reason to play musket other than to grief OPR and ruin it for legitimate players.