yeah,its not. i got a shot in a opr run today.it took mine 5k hp, yeah you heard me. i mean, wth.
if you got a shot and it hurts in opr, i purely surggest you just use potion immediately and take cover as soon as possible,you would not want to take another shot, im sure about that.
Problem is that people spent thousands for this ring and now you want to take away it? It was terrible decision to even add this perk, what just by name is strong. Anyway not only muskets or bows use this perk, everyone does thats why in OPR people hit like trucks, if u add to this rends its instant oneshot.
Make this hundreds of thousands. It took me 80 crafts to get mine as I wanted it. And around 250 PvP tracks done to get all the carthago tonics for 80 crafts.
Safe to say this was the most time I ever invested in anything.
I just bought ME+ void+ slow for 25k? Ofc I agree this perk must be nerfed or rework its just too good… if u have premade group after 2-3 won fights you are unstoppable.
Respectfully my gold cap Keenly Empowered Anchor Hammer before it was nerfed could say the same. MY ONCE BIS BEAUTIFUL ANCHOR IS 2.5 perker now lol. Mortal Empowerment just amplifies the issue with Range users way easier than other classes.
The devs said it themselves in a dev video one or two back. “Range is hard to balance, musket is super bad in PVE and very strong in PVP, very hard to balance” WHILE WE SIT HERE with a perk that allows people snowball that are already shitting on people to become stronger and shit on them even harder in PVP only. Idk what they were thinking and I am shocked that they can be this ignorant to the perk after 5 months.
Even if they nerfed Mortal Empowerment by 50% the perk would still be insane and still probably be the go to choice for any range user. They have created a monster of a perk with no sight on when they will actual do anything about it, and when they do finally do something it will still probably be very very strong.
If the dev know the weapon is unbalanced, they should fix it…. Instead of trying to tell us it’s a pvp weapon and not a PVE weapon… the current buff (intended nerf) was proof that they could adjust the damage via distance slider… so just reduce the damage above 50m…
I am not sure how many of you guys fired a musket to think that it is easy to snipe someone 100m away. There is also recoil with each shot that is not featured in the game. Make it realistic. Add recoil to each shot
On my server we have multiple aim botters who are having over 40 kills and assists with 1 death using muskets and bows not missing any shots. AGS needs to add accuracy % and headshot %. AGS should be going after cheaters. The people on my server literally use common bows and have the most kills in OPR.
A quick youtube search instantly shows videos with aimbots and how to configure them…