Muskets are not nerfed

This is the story musket players use to defend stupid weapon. No. Difference between 50con and 150con in this game ls nothing.

Its like 7k vs 11k hp.
In game where you can get hit for 4-5k its nothing. ITs 2 shots vs 3 shots.

Stop using argument couse it does not make sense. It would make sense if difference would be 7k vs 30k hp. But its not the case.

Also muskets stack full resil and elemental aversion and full thrust protection. So even a 350+ Dex bow takes five to six shots vs a musket 2-3 and one is projectile and the other is hitscan. It’s silly.

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U are making up stuff u get most of the time 2-3 shotted by a bow. I would respect ur complains if u posted some musket games where u get 25+ kills with Max 2 deaths.

And What do you want to get changed? U want the wep nerfed to the ground so No one plays it so u can be happy running without any resistance in opr ?

The majority of musket players are well over 25 kills per game lol

And if you are getting 2-3 shot by a bow then you are either standing still or don’t have the correct gear.

Muskets hard counter bow. Period. Unless the musket is a potato.

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Remove hitscan thats it. Keep your crazy insanely damage to see how it works after but remove hitscan.

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I think you failed to read the whole post. Especially the part where I said “don’t nerf the weapon into the ground” so are you here to pay attention and add anything or just looking to argue?

Iam not seeking attention But i just feel like ppl are crying hard about a weapon they cant play at the same lvl them self. I am owning musket noobs everyday. Not everyone is super good with the wep and like i Said most of them are playing in squads wich makes the wep super annoying. U cant restrict them from not playing in squad…. The wep itself solo is fine.

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So it does actually seem like you don’t have any good muskets on your server.

The muskets on my server are complete chads and often drop 30+ kills in OPR and War. The moment they swap to bow, I have no issue killing them.

Why? Because the bow is projectile! And I can use movement to close the gap on them. Where as with musket I cannot.

I’m really unsure how anyone doesn’t understand the real issue behind a hitscan weapon in this game.

Yes I also play musket but I don’t get satisfaction over ot as much as I do something like bow. Hitting bow shots feels more rewarding. Musket does not and it just feels cheesy because I know most people have no counter to my shots other than hiding behind something. Clicking on someone is not hard to do lol. I am a FPS main. (Tarkov, CS, etc etc)

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I have good muskets on my server. The issue is that most ppl complain about the wep being op But they cant play the wep themself. Thats Why Im keep asking u Are u doing as good as the ”good” muskets on ur server? If not then the wep clearly isnt Op and they have been putting time and effort to become good at it. The weapon is hitscan and i doubt it Will be changed pls they cant even make some easy coding in this game.

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Muskets are still a major issue after the nerfs.

The core of the problem, which is musket being a really forgiving hitscan weapon that completely circumvents the entire active dodging system with instant damage applications, is completely untouched and as long as AGS is delusional enough to only slightly nerf it’s damage we’re never going to have a game that feels atleast somewhat balanced.

I don’t really understand how AGS does not realize it just feels terrible to get consistently pinged from range without any possibility for counterplay other than hiding behind a wall. Ultimately it doesn’t matter if they hit me for 3k or slightly less after the update. What it comes down to is that the Musket mechanics don’t fit well with the rest of the combat system and in my opinion it needs a full rework.

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Does not matter if he is good or not. What does matter is muskets players do make game unplayable for all other players. And this is an issue that can’t be ignored.

See how strong bow is and how much less posts are about nerfing bow. Bow does hit much harder than musket and somehow ppl dont spam forum about it? Odd right? What could be a reason that they do spam about removing musket from game but not bow?

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Not everything is about war, its a menace in opr.

I agree that skill should be rewarded and based off damage. So with your logic melee that requires 0 aim at all should do way less damage than it does for players that have to aim.

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do you think no one gonna adapt to bow :smiley: and I m not capable of playing bow ? :smiley: I played bow in the launch of the game and I do 420 dex with 30 cons. Put a onyx gem in to bow and one shot people. and There is no mortal empowerment at the old days too. But how much empower you can get these days bro :smiley: if you want to do musket “thrash” then you need to prepare yourself more worse than that btw. I m way much cancer in bow.

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Oh wow another uninformed thread on the musket. Who would have thunk it?

Dude can you explain where is my last bullet go in this clip ?

I m playing musket bc I m a fps gamer. I want to do that in this game too bc why not ? And we are still struggling connect shots. bc our shots easyly cant connecting (registering) to the enemy. I have much more shots like this last bullet. but I didnt record all of it.

But in the other hand we have bow. and bow projectile is 0.33 if bows arrow misses and you think you are safe. No bro its gonna connect you and hit you. Bc they have big bullets. Bigger than bow itself bro xD.

IDK man what do you guys want. I m agreed with many things. Fire stuff buff - IG buff vs. vs. Health bar should be 30k for heavy users at least. they need to change all the attirbute stuff.

But this problem isn’t the musket you know. you guys just hate the skilled players I think thats all. You guys want to do spam left click like SnS and GS doing rn.

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Mortal Empower needs a rework/nerf/ranged nerf, giving good musket players +30% damage is unfair, simple as that.

Cope.

I’m an FPS main. I also was a bow main from the start. I play literally every build because that’s the best part of this game. Yes including musket.

I am humble enough to admit when a weapon feels too easy. GS being another example. Another weapon where I can go into OPR and drop 30 kills simply because the weapon design makes it easier than other weapons. Just like musket.

This isn’t a I’m bad at this weapon and want it nerfed post. This is coming from someone who IS an FPS player with 20+ years of gaming experience on top of development experience pointing out an obvious development flaw that does not fit the feel and style of the game.

The only counter to a musket is another musket. No other weapon is that way. Ok ok… GS is a counter right now… but we know why that it… it’s OP as fuck.

But hey, the one build Andy’s will come in here and cope.

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You can hit empower cap without it using shooters stance.

ME perk is only accessible to a reduced amount of players and in a whole server maybe 3-4 players can profit from that perk since it’s not common for everybody to have 10 kills and 0 deaths, the 10 musket players in the enemy team with 2 kills are definetely not profiting from ME, what a way to poison the well.

Musket players lying and creating a lie around ME being the issue will only worsen the situation, I’m afraid they’ll end up removing the weapon or changing it for a new one like other games have done in situations like this.

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