Mutated Depths time limit too short!

Why is the mutated Depths time limit only 30 minutes? If you compare Dynasty to Depths:
Dynasty - you have to kill only 60 mobs and you get 40 minutes to finish.
Depths - you have to kill 120 mobs and you only get 30 minutes.

I’ve done multiple M9 and M10 Depths runs and it’s almost impossible to get the 120 kills and finish in under 30 minutes. This is the only mutated dungeon that this is the case. I’ve run M10s in all of the other dungeons with the same group and have been able to finish all of them under the time limit with killing the required mobs, except Depths.

I believe that the time limit on mutated Depths needs to be adjusted to 40 minutes or so. I hope the devs take another look at the mutated requirements for this dungeon. This is the only mutated dungeon that I avoid as it’s not worth losing the shards when every other mutated dungeon is so much easier.

Thanks!

6 Likes

I agree. I have gotten m10 gold in all dungeons, and depths is the one with the strictest time requirement. I do not have to try as hard in other m10s to get gold rating.

In order to make it consistent with all other dungeons, depths time limit should be increased by 5 mins.

I 100% concur with this opinion - Depths has an unnecessarily short time limit. The time needs to increase to 40 min. Furthermore, the keyhole in the corrupted portal room, after beating the mini-boss, needs to be moved behind the named enemy. I have never understood why you have to open the gates first and then kill it with the orb in the middle. It is a weird short cut that I don’t appreciate.

+1

+1 to this!

Also please fix the spawning if the Hound Minions from Azamela. It is really annoying to have them spawn like a minute late when there the boss has gone into invincible status and is spaening the bombs!

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