Mutations and Patches

This is going to be the third week in a row where AGS is releasing a patch update mid week after the weekly mutation reset generating another mutation rotation. It’s almost guaranteed tonight because it’s supposed to bring in the new dungeon’s mutation with the dungeon.

Can we PLEASE for the love of god implement a system that prevents mutations from rotating except once per week at the designated time. Regardless of any and all other factors.

If you want to introduce a new mutator for a week program the ability to toggle and force active a certain mutation on a certain dungeon for a certain amount of time so when you patch in a new dungeon if you want it mutated you can just universally force a third mutation that week.

Then when it rotated the following tuesday night or whenever it rotates. It would go back to normal.

Needing to completely regem gear twice a week multiple weeks in a row is a very very big annoyance and for some people it is actually cost prohibitive.

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