I want to add that the grind should not be for just one usable item set. The grind should continue as you prepare and acquire other gear sets for different weapon combinations. Weapon perks on armor are a huge part of many builds. This requires very specific items in order to switch between builds especially when the weapon is based on a different attribute.
I feel bad for any mages as there is no voidbent for intelligence or focus so they can get easy 600 items to level for mutations
" * Please be advised that “Recommended Gear Score’” levels for a Mutated Expedition is important, as it directly factors into enemy scaling — and by consequence, your chances of success."
Oh well, that’s a very vague warning/statement. They didn’t say 590 gear is gonna be useless past level 2, and behind a huge grind, compared to 600 GS. Which would’ve been some critical information.
This doesn’t provide any indication how much the scaling is affected by 2 levels versus 6 levels. It’s kinda crazy how much of a damage difference can be see for such a small change
Complete joke this is, but when you add a poor system on top of the already shambolic expertise system I guess it should be obvious it’s going to be a disaster.
All this will achieve is to drive more players away, even the ones who have been patient throughout the previous few months with all the problems such as myself are losing the will rapidly, tbh I doubt I will see a mutation dungeon before the game gets uninstalled due to this daft scaling nonsense.
The already dwindling player base is now getting split even more by all the different time gates, by the time people catch up half the server will probably be done with it.
the system used in Mutators is completely different than the entire game and is indeed cancer.
what i expected from Mutators was new Boss Phases for each diff increase, new Boss movements for each new difficulty and or completely new bosses in certain difficulties, also new mob move set as well.
however what we got was a terrible GS scaling system where even 1-5 GS matter a lot even tho real world different is less than 1%.
this system reminds me of games where the mobs have a invisible armor that requires a specific attack/GS to break regardless of everything else, even if your GS is 1 lower than required your gonna hit like a noodle and get 1 shot
such a waste opportunity, this game had such potential but i can see its never going to be unleashed with the team behind it.
They should remove all time restrictions for crafting(for all crafting mats - waiting 4 days for craft gear… are U joining?)… really… If someone have time one day to stay 10h and skinning monsters/killing monsters/doing dungs they should get how many emeralds/topaz etc gypsum that they want… usually I don’t have time in the week to farming… doing some base stuff, usually craft my mats cd and try to get emerald gypsum by so craft or gathering.
But sometimes I just want to do 10 dungeons with my team… why I wasn’t able to earn 10 Sapphire gypsum for that… It’s Insane and only promotes ppl who can do all activities every single day. We can’t craft more Gypsum gear box than 1 per day… so who cares how many we earn Gypsum from booses/crafting/rifts/killing etc.
I see you didn’t even get to level 6 mutation of Lazarus, there are some new mechanics you will face even in Boss Fights.
Me and some friends finished the level 6 mutation with average 604 GS.
Using consumables at the right time, fighting mobs how you should, sometimes not even using abilities and just auto attacking, coming with the right setup etc.
There are two types of ppl who complain about this:
Players who play this game for a while and wanted to prepare for the patch with BIS items and now they can’t because they need to upgrade their items from 595 to 600 with tons of shards.
To them I say: Start with Voidbent, push your GS to 605 (costs only about 20 shards for piece) then spam the highest level until you get better gear or more shards to upgrade your gear.
Players who started not so long ago and still have not enough expertise or gear to even do this.
To them I say: Know your place, if you want to do high end content, get to the high end level first.
void bent isnt that hard to get…buy low price 600 weapons and juwlery…u dont need BIS items, just 600 is good enought
upgrade this set as high as possible after every run…shouldnt be a problem to get 6/7
with that amount of shards u can start upgrade ur items below 600
Some of my slots are not even 590 yet (all weapons besides bow andAmulet and Earring), so how can I play Mutations without gear? If I buy it it downscales, so I cant buy it. The drops from normalLAzarus barely give me any Expertise and the last 2 Chestrun days I got 2 !!! 2 expertise bumps for weapons I do not even use at all!
The fact that cant comprehend, that a GS Dmg Intake+Output malus is completely stupid, shows your lack of understanding.
This game does it the other way around: Instead of catching-up to your peers, it punishes you for joining later via blockades + profession experience nerfs!