chinese knock-offs and mobile games are not MMORPGs
Wouldn’t mind a FF14 armor system where U can have muiltipul losdouts you can switch between for armors.
So you can have a Loadout for luck each crafting profession and harvesting profession equipped and can toggle between them (crafting one should auto swap when there crafting bench is open would need a toggle for benches that have muiltipul crafting types.
It’s a pain to find armor in your storage everytime U wanna do so my etching especially when you have 10+ sets one for each crafting and refining and harvesting it’s tedious 
You can have you own opinion but i like it. I like when its hard to get things and when i have to think and be smart to be successful.
Only need a better way to sort and equip gear and i would be fine.
And because of the mining this is maybe an organization error. We do it so that when we run elite zones one player has mining luck gear and mines alls ores after the run we can look what the person got and trade.
So just play OPR. Continue ignoring half the game’s mechanics and save all that money to just buy those fancy items you can’t get to drop. Let the TP be your WM.
Should be two types of luck, gathering luck and loot luck.
Just use TP, this system allows for specialisation, get great in one area and trade for the rest. I got tired of switching gear quickly, I do it only for important crafting, otherwise I have the parts of the fishing gear I have managed to collect and that is good enough. With your harvesting skills high enough you do not need more luck to get any of the rares, though it really helps to increase that chance into profitable levels.
Ability to pair gear into sets and swap those would be nice though. I like the specialisation aspect. You can do all if you want, but it is not easy and that is how it should be imho.
Can do same thing with crafting gear and refinery gear
Crafter luck , gatherer luck, fighter luck. thats it
No bs set for every single role ffs
You do know that is wrong, right? You can get ANYTHING with mining skill alone, you don’t need trophies or luck gear, 200 mining gives you 2000 mining luck, which is required for Void Ore, all that gear will just raise your chances from 0.1% to 0.2%, thats all.
In short, it would be great if we could manage gear sets and our trophies without needing to micro manage them or switch trophies insitu.
I do feel the complaint about luck. I am not a fan of that particular system (I much prefer the idea that if you need a thing then you need to do a list of things to get that thing and RNG can be a part of that but I never really enjoyed the whole -every single item is RNG- process) but I’d definitely be pretty happy to deal with it were the whole process not obfuscated behind an inventory management simulation.
The thing is luck on gear is always substituted for a damage/defence perk. This is okey in lower levels as it does not matter that much, but at higher areas… where you need to have best gear to be able to compete / fight the enemies it is soooo bad.
Why is luck not its own perk slot?
So no matter of the damage/defence perks you have on a gear you can either RNG zero luck, RNG low luck, RNG high luck? divided by a certain type of luck (looting luck, mining luck, etc) When crafting. And Luck gear is maybe only craftable and not dropped. Which would also make Crafting way more valid.
This way you can have either: Luck of one of a kind on each gear, or multiple ones of one kind and still be viable in combat against PVE mobs.
The constant changing of gear + repairs, is making me quit. It was kind of engaging collecting the sets, but using them is just a
Pain in the ass.
luck gear doesn’t work
I’m pinning myself up
this game is fun up to 40 level, the hundredth level of crafting
then it’s crap, I hope someone will come up with a good formula to be able to return this shit
Most of your post is pure babycry. It is an mmo. In mmo you HAVE to play alot to be able to achieve good drops etc. And luck is overall not a bad system, the only thing they nned to change about it, is to transfer all luck to everything except our gear. The idea that you HAVE to run in luck gear 24\7 is not very good. Just keep it on trophies, bags, add maybe food buff, town buff and pvp flagged buff and you good. And i’m talking only about loot luck, gathering luck is fine as it is right now. The only problem that gathering luck has is it is not worth it to invest in it unless its mining, cuz they didn’t add anything RARE like void ore for logging, harvesting and skinning.
Exactly!!! This game is a dumpster fire that will burn out soon. After hitting 60 and paying taxes for houses for trophies to get better loot to progress to a dead end game made me realize these Devs have no fukken clue. Who ever thought of this should be thrown into THAT dumpster fire while its still burning. (jk)
I enjoyed the game till the brick wall except the the bugs.
I’m not sure about your numbers… (you can check them there : BraveNW)
But for the sake of the argument… Do you realize that going from 0.1% to 0.2% will actually… DOUBLE… the amount of void ores you get… right?
TL;DR
work is work and is hard and stuff
This entire game is a bunch of bad decisions.
¯_(ツ)_/¯